Quote:
Originally Posted by
Tarry H Sruman
The whole first area, prior to the "great wall", could definitely be broken up more. Also, your dynamic element doesn't really contribute anything to the gameplay. The doors break so quickly and easily that they might as well not be there.
Indeed, changes in beta 4 are focused on these two things in particular. The screens have been updated so you can see the separation added to the area outside of BLU's spawn in order to close some sightlines that were proving troublesome.
Also, my dynamic element has changed in b4. It's more subtle in that it's not a "here, break this wall, waste some ammo, it's not really adding anything" element. The main reason I wanted gating in the first place was to have routes open up near the cart itself, which this change promotes while dumping the cruft. The cart proceeds and breaks the gate itself rather than having players do it. Simpler, more effective, and makes more sense.