The first line of code was written in October. The game was created and balanced in about 3 months.... the real learning curve was getting a graphically inspiring game to play well on mobile devices. Started with a lunch with an indie studio owner who was looking for talent. I pitched an idea and before long we were testing iterations. Our budget was relatively small being a 2 man studio, but the game came out quite nicely.
We hope to expand Alien Frenzy to include multiplayer and various game modes, but currently we are also shifting some of our focus on a really exciting project that I can best describe as a cross between Garrys Mod and Minecraft.
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