Map Version: Alpha 
Type: KotH
Released: 05-02-2012 
Last Update: 05-02-2012 
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Default Lockdown

(The only other maps with the name 'Lockdown' appear to be ctf, but if you know of any please let me know so I can change the name.)

In Lockdown, the doors around the point open and close depending on who owns it. Defenders are funnelled through the large main doors and most of their side routes are lengthened, whereas the attacker's main route is closed and all of their side routes are shortened.

I mostly made this to try to kick my habit of not testing things early in development, which has been very detrimental to many of my projects, my Dynamic Payload contest included.

  • ABS for the gametype library


-Added lighting
-Added optimisation and proper skybox walls.

Old 05-02-2012, 09:13 PM   #1
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Default Lockdown

Try using more colors for dev textures. You can use blue and red for the different bases and gray/white for the floors/ceiling. Use orange textures sparingly. Otherwise just finish up the things you mentioned, and throw this up for a gameday.
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Old 05-03-2012, 06:04 AM   #2
Dr. Element
My asylum gave up and asked me to scram
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Default Lockdown

Oh god, fullbright! Hurts my eyes ;_;

Kick in some lighting and i might just test it out

mvm_sludge | koth_nippletwister | The Aquatic Admiralty

Ye, but medic is kind of 'replace your penis with a toothbrush' smart, not really the ideal parent

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Old 05-04-2012, 08:41 AM   #3
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Default Lockdown

Updated. Now has proper optimization and lights.

Currently working on: pl_powerpack
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