Notices

Converting a custom cubemap from Portal 2?  Thread Tools Reply
Old 05-04-2012, 03:05 PM   #1
stevethepocket
Mobile Ferguson is thinking about his pants.
 
stevethepocket's Avatar
 
stevethepocket is offline
Posts: 2,709
Thanks given: 227
Thanks received: 1,016

Default Converting a custom cubemap from Portal 2?


You may already be familiar with the way shiny tiles in Portal 2 work: They're set to reflect a custom cubemap /metal/black_wall_envmap_002a.vtf instead of a real one placed in the map, creating a uniform sheen that can almost be mistaken for phong shading.

And I want to play with it in TF2.

So here's the question: Is there an easy way to convert a texture that's in 7.5 format into 7.2 so I can use it in TF2? Failing that, is there anything I should know about the differences before I try manually rebuilding a 7.2-compatible copy?

__________________
Current projects: Fort Frolic (BioShock-themed Arena map) | Turbine remake
 
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Reply

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Tags
cubemap
Forum Jump

All times are GMT -5. The time now is 06:49 AM.