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Old 04-01-2009, 05:41 PM  
eerieone
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Talking Cashworks


"Letīs give people what they are getting tired of asking for!"
That might beluck them with a struck to their heart,
and letīs be entirely honest, isnīt that what we are here for?
~eerieone

so here you go!

Download...

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Last edited by eerieone; 06-14-2012 at 12:36 PM. Reason: repost after rollback
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Old 05-03-2012, 01:12 PM   #240
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Not to put too fine a point on it, but if the author no longer wishes to work on/fix this very popular map, perhaps it's time to release the files to someone who would?

It's really a shame to see a map this fun die due to complacency.

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Old 05-03-2012, 01:16 PM   #241
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I'm pretty sure he's still working on it, just is busy with more important things.

And it is rare to see someone release source files to a map this popular.
 
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Old 05-03-2012, 02:44 PM   #242
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the author is a darn perfectionist and busyhead.
he wishes to finish it.

and to the complacency part...
iīm putting hours into this, past my long days at work and in my free time,
whereas i could be bouncing the red ball outside on the street with the other kids.
iīd love to have more time for this.

just start drumrolling slowly...


eerie

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Old 05-03-2012, 06:20 PM   #243
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Quote:
Originally Posted by NoHeroes View Post
Not to put too fine a point on it,
Now you've got "Birdhouse in Your Soul" stuck in my head. Darn you.

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Old 05-03-2012, 11:52 PM   #244
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Is building teleporters inside blu base fixed? I'm not sure and our community server runs _rc2 (in which it was still possible). The base i'm talking about is this http://farm4.static.flickr.com/3593/...fd7f6e.jpg?v=0

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Old 05-04-2012, 04:57 AM   #245
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yap, fixed

had the guys from tf2exploits run their quirky evil deeds on my map, they did mighty good

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Old 05-15-2012, 04:12 PM   #246
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Thanks a lot for keeping us in the loop!
 
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Old 05-15-2012, 04:30 PM   #247
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Any rough ETA - 1 month, 6 months? Thanks.
 
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Old 06-20-2012, 05:33 PM   #248
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Posting this as it was lost in the rollback:

Quote:
Originally Posted by eerieone View Post
so yeah, a tad bitter but true, final 1

Download [Drobbox]: https://www.dropbox.com/s/b6er53m1ak...rks_final1.zip
Download [TF2Maps]: http://forums.tf2maps.net/downloads.php?do=file&id=1718

i resolved the dx8 crash bug,
fixed the crate
& made the area in front of the vault buildable (how did no one notice that? ^^).

hoping for the best. hf


FIXES:
-Fixed DX8 error where map would crash the client due to a false dx8-backup texture
-CP4 crate with ammo can now be entered without crouching
-Area in front of the Vault is now buildable

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Old 07-12-2012, 08:43 PM   #249
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Quote:
Originally Posted by theharribokid View Post
cashworks final 1 stuff
Wow, I know this is a month late, but I nearly shed a tear upon realizing that Cashworks released its final version. This is one of the very first maps I ever played in the game and quite possibly my favorite community map for Payload, my favorite game mode. There's not many community maps that I sincerely hope get picked up for official inclusion by Valve but this is at the top of the list. Congratulations and thank you for all your hard work over these past few years.
 
Last edited by Hinchy; 07-12-2012 at 08:44 PM. Reason: grammar fix
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