Is this what lightmap is supposed to look like in game?
http://dl.dropbox.com/u/3492731/spacesaver/dafuq.jpg
If not, then the problem is a setting with hammer generally. For some reason, any map I load has these really dark lightmaps. :< Checked compile log, nothing too weird came up in rad. Checked interlopers and had these two issues crop up that don't seem related but:
make_triangles:calc_triangle_representation: cannot convert
material nature/blendgroundtograss002 uses unknown detail object type tf_cattail!