Notices

CTF_Teufort- Reimagining the Game's Worst Map  Thread Tools Reply
Old 04-26-2012, 09:34 AM   #11
Ezekel
Veteran Member
 
Ezekel's Avatar
 
Ezekel is offline
Posts: 793
Thanks: 226
Thanked: 243

Default CTF_Teufort- Reimagining the Game's Worst Map


i'd enter this, but i'd only end up with a map that's almost a copy-paste of ctf_deceit since that's what i came up with when trying to make a fun ctf map for tf2.

- so yeh, not gonna enter this, but would recommend you try out ctf_deceit anyways(it was in the night of the living update mappack).

__________________
this was a note here, i'm making a triumph, big headcrab.
aperture spycrab, we do what we must because we can.

 
Reply With Quote
Old 04-28-2012, 11:11 AM   #12
Draco18s
When the &*%$ did I become a Veteran Member?
 
Draco18s is offline
Posts: 622
Thanks: 12
Thanked: 136

Default CTF_Teufort- Reimagining the Game's Worst Map


Quote:
Originally Posted by grazr View Post
The problem with 2fort is that it's a port and the game dynamics/mechanics from TFC>TF2 have changed. The game is slower because players are slower, that and jump perks are limited to 3 classes (exluding the pyro+detonater) instead of all 9 being able to grenade jump
Just FYI:
The engineer can jump too. Often higher and farther than an over-healed demo can, and have more health left over to boot.

(Build a level 3 sentry pointed at a dispenser. Stand on dispenser. Use the wrangler to fire rockets at yourself. Fly.)
 
Reply With Quote
Old 04-28-2012, 11:38 AM   #13
grazr
Mmm, hhhyes. indubitably.
 
grazr's Avatar
 
grazr is offline
Posts: 5,356
Thanks: 1,161
Thanked: 3,342

Default CTF_Teufort- Reimagining the Game's Worst Map


Quote:
Originally Posted by Draco18s View Post
Just FYI:
The engineer can jump too. Often higher and farther than an over-healed demo can, and have more health left over to boot.

(Build a level 3 sentry pointed at a dispenser. Stand on dispenser. Use the wrangler to fire rockets at yourself. Fly.)
Yea, but trying to do that during actual gameplay is nigh impossible; and the time spent building all your gear, assuming it wasn't griefed by spies or destroyed by enemies is still an inefficient use of time just to jump somewhere.

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Reply With Quote
Old 04-28-2012, 04:42 PM   #14
Draco18s
When the &*%$ did I become a Veteran Member?
 
Draco18s is offline
Posts: 622
Thanks: 12
Thanked: 136

Default CTF_Teufort- Reimagining the Game's Worst Map


Quote:
Originally Posted by grazr View Post
Yea, but trying to do that during actual gameplay is nigh impossible; and the time spent building all your gear, assuming it wasn't griefed by spies or destroyed by enemies is still an inefficient use of time just to jump somewhere.
The proper use is during setup to get up onto a ledge where you can't be threatened, but still lay down suppressing fire.

Not to mention, teleporters so that friendlies can get up.
 
Reply With Quote
Old 04-28-2012, 06:37 PM   #15
Aqwertybqwerty
L1: Registered
 
Aqwertybqwerty's Avatar
 
Aqwertybqwerty is offline
Posts: 47
Thanks: 31
Thanked: 2

Default CTF_Teufort- Reimagining the Game's Worst Map


Quote:
Originally Posted by grazr View Post
Yea, but trying to do that during actual gameplay is nigh impossible; and the time spent building all your gear, assuming it wasn't griefed by spies or destroyed by enemies is still an inefficient use of time just to jump somewhere.
Gonna agree with grazr here, there are some engineers who can bullet-jump consistently with mini sentries during small lulls in combat, but outside of that it takes way too long to be practical unless the gain is reaching a normally unavailable area that's actually useful to hold such as the bridge on 2fort or the roof over the battlements on Doublecross, and you'll still get spammed/sniped down most of the time against a competent team unless it's durng setup time (obviously) or you're already setup in an area (like pre-nerfed Gorge).
 
Reply With Quote
Old 04-28-2012, 07:15 PM   #16
Draco18s
When the &*%$ did I become a Veteran Member?
 
Draco18s is offline
Posts: 622
Thanks: 12
Thanked: 136

Default CTF_Teufort- Reimagining the Game's Worst Map


There's one map (I'm forgetting it's name, where blue has a forward spawn above the center point (of 5) that some friends and I have managed to hold with only three engies by having sentry-jumped up onto the top of the building adjacent to this (locked) door.

Oh, and not done it once or twice, but done it four times. In a row. Against the same team.

They never managed to have more than one of us dead and down at a time.
 
Reply With Quote
Old 04-29-2012, 03:03 AM   #17
LeSwordfish
Semi-Trained Quasi-Professional
 
LeSwordfish's Avatar
 
LeSwordfish is offline
Posts: 2,151
Thanks: 905
Thanked: 1,580

Default CTF_Teufort- Reimagining the Game's Worst Map


Quote:
Originally Posted by Draco18s View Post
There's one map (I'm forgetting it's name, where blue has a forward spawn above the center point (of 5) that some friends and I have managed to hold with only three engies by having sentry-jumped up onto the top of the building adjacent to this (locked) door.

Oh, and not done it once or twice, but done it four times. In a row. Against the same team.

They never managed to have more than one of us dead and down at a time.
Used to be able to lockdown gorge like this.

__________________
--- pl_crusoe --- plr_Jackal --- Tumblr --- @LeSwordfish --- Portal Buttons ---
---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
Reply With Quote
Old 04-29-2012, 05:44 AM   #18
grazr
Mmm, hhhyes. indubitably.
 
grazr's Avatar
 
grazr is offline
Posts: 5,356
Thanks: 1,161
Thanked: 3,342

Default CTF_Teufort- Reimagining the Game's Worst Map


Well, your arguement that this can be done during setup time is kinda pointless when we're discussing CTF, which has no setup time.

Plus we all know about the Gorge and goldrush engi exploits and how they were nerfed to balance the game. Which demonstrates that such circumstances are bad design and not intentional and anyone intending to put in ridiculous sentry nest positions isn't being objective in the balancing of classes.

The point is TF2 gameplay is a fraction of the pace of TFC and the removal of grenade jumping from all classes, particularly the medic, has been a large contribution to that loss in pace. Whether the engi can wrangler jump or not.

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Reply With Quote
Old 05-20-2012, 08:23 PM   #19
Headhunter09
L1: Registered
 
Headhunter09's Avatar
 
Headhunter09 is offline
Posts: 22
Thanks: 2
Thanked: 3

Default CTF_Teufort- Reimagining the Game's Worst Map


Thought this was a good idea, so I did it. The idea was to draw each fort out, so to take the main fort you had to gain control of the entry shack.

>Page with screenshots and download link.
>Direct download link.
 
Reply With Quote
Old 06-25-2012, 08:10 PM   #20
Limeaide
L2: Member
 
Limeaide's Avatar
 
Limeaide is offline
Posts: 64
Thanks: 13
Thanked: 5

Default CTF_Teufort- Reimagining the Game's Worst Map


I always noticed that Doublecross had a variety of things in common with 2fort considering the bridge with an alternate route that tuns under it and enters some sewers and some battlements that snipers can use for bridge defense. Maybe that was the spiritual successor Valve mentioned?
 
Reply With Quote
Reply  

Tags
2fort, contest, ctf, map, teufort

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:43 PM.