Quote:
Originally Posted by
stevethepocket
Is that how the Chargin' Targe currently works? Because I've had demoknights run into me, clearly swing after they stopped moving, and still get the crit, and I'd always wondered if it was a bug.
That is a bug introduced I think around the time of the Über Update, yeah. Both Targe and Screen have it, and while the rest of the charge works (white and green charge bar means normal damage, then minicrit damage, then crit) right now attacking right after a shield bash will ensure a critical hit which is broken.
Quote:
Originally Posted by
Behind You
Going back to my previous example, does a Direct Hit soldier deserve an airshot on someone that missed by mere inches? Maybe, but he didn't get it and it's not going to become easier any time soon. Lag might have been a factor for our Direct Hit buddy but he's going to have to suck that up, just like people who can't Garden on a normal server because they lagged, or their timing was too late.
You could argue like that, sure. But I say that right now the Market Gardener, despite its fun potential, is basically only used by dedicated jumping Trolldiers and one of the least equipped Soldier melees (together with the Pain Train which is infinitely less fun). The requirement for getting a crit is just far too strict.
By the way it's not like rocket projectiles are 1x1x1HU, the hitboxes are in fact lenient too... it's not like 0.5s of leeway make it overpowered in any way and if you feel saying "but I gardened before it was reasonable" in the future grows your e-peen go ahead man. You can still use it, now others can use it too, but it still remains a difficult and situational melee to use even then