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Old 06-14-2012, 06:20 PM   #1
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Default How a Map Gets Made


The first step of any map-making process at Valve starts with figuring out what the TF2 community would most like to play. The idea for "Gorge", for instance, came from a brainstorming session to see if we could develop an alternative to the standard Attack/Defense map. The competitive community typically avoids Attack/Defense maps for several reasons, one of which is their potentially long time limits. We thought that was an interesting variable to dig into - could we develop a shorter-form Attack/Defense map? The community overall had also been asking us to make more five-point CP maps, so we thought there was an opportunity to try out a short Attack/Defense map that could then be turned into a five-point CP map via mirroring down the road.

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Old 06-14-2012, 06:21 PM   #2
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Default How a Map Gets Made


Well this is awkward.

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Old 06-14-2012, 07:00 PM   #3
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Default How a Map Gets Made


Oh god. It loops!

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Old 06-14-2012, 07:34 PM   #4
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Default How a Map Gets Made


Quick everyone start arguing!

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Old 06-14-2012, 08:12 PM   #5
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Default How a Map Gets Made


Article is inaccurate, everyone knows this is the only true way to make maps:

http://www.youtube.com/watch?v=xh9Kr2iO4XI

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Old 06-14-2012, 10:08 PM   #6
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Default How a Map Gets Made


Hey, make sure you guys restore this thread, it was good.
 
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Old 06-16-2012, 04:02 PM   #7
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Default How a Map Gets Made


I might actually get back into TF2 mapping now that I've read this.




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Old 06-21-2012, 05:21 AM   #8
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Default How a Map Gets Made


Quote:
Originally Posted by Micnax View Post
Article is inaccurate, everyone knows this is the only true way to make maps:

http://www.youtube.com/watch?v=xh9Kr2iO4XI
I actually cringed as I watched that. Wow.

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