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Old 05-13-2012, 09:04 AM   #481
Fr0Z3n
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Then it is already working in hammer.

this isn't a seperate program, this just modifies preferences and prefabs of hammer.
 
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Old 05-13-2012, 09:05 AM   #482
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Quote:
Originally Posted by Fr0Z3n View Post
Then it is already working in hammer.

this isn't a seperate program, this just modifies preferences and prefabs of hammer.
How do I bring it up though?

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Old 05-13-2012, 09:13 AM   #483
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The libraries are just VMFs that you open like any other map. The prefabs can be found and used like so. Everything else just exists and isn't something you "use" per se.

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Old 05-13-2012, 09:17 AM   #484
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Quote:
Originally Posted by A Boojum Snark View Post
The libraries are just VMFs that you open like any other map. The prefabs can be found and used like so. Everything else just exists and isn't something you "use" per se.
I saw some dude using the map in a window. How do I do this?

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Old 05-13-2012, 09:58 AM   #485
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Default Ultimate Mapping Resource Pack


Quote:
Originally Posted by JustAHorrible View Post
I saw some dude using the map in a window. How do I do this?
Every map you have opened in hammer is a seperate window, that you can minimize, scale and all that good stuff.

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Old 06-17-2012, 01:59 AM   #486
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it takes me 5 days to finish a map and mow its 3.5 days w00t!!
 
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Old 06-20-2012, 03:44 PM   #487
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If by finish you mean make a first alpha from scratch, you're on the right track. If you mean make a completely finished map from scratch you'll never change again, you're doing it wrong

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Old 07-05-2012, 08:43 AM   #488
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Are there any FGD updates for the new func_flagdetectionzone and the changes to item_teamflag?

Nevertheless this is an extremely useful resource, thanks
 
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Old 07-05-2012, 08:59 AM   #489
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Not yet.

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Old 07-05-2012, 09:15 AM   #490
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If it helps, I posted this in another thread.
 
Last edited by samp20; 07-05-2012 at 09:16 AM. Reason: grammar
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