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Old 06-20-2012, 05:17 PM   #1
LMFAO
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Default Announcer system?


I've seen some maps use the Announcer system for certain game events. How would I go implementing this?
 
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Old 06-20-2012, 05:27 PM   #2
Bloodhound
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Default Announcer system?


Create an ambient_generic, filter for "announcer" and toggle the flag "Play everywhere" on.

After giving th ambient_generic a name you can play the sound via a I/O action, like a point capture or something.

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Old 06-21-2012, 04:59 AM   #3
henke37
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Default Announcer system?


Of course, the game does play some of the announcer sounds automatically for you.
 
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Old 06-21-2012, 05:06 AM   #4
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Default Announcer system?


Thats right henke, but for some thing it isn't automatically played.
Coldfront for example use this for "2 minutes left"-announcement.

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