Notices

KotH Geiger  Release Tools Comment
Screenshots


 
Geiger 



Map Version: Alpha 
Type: KotH
Released: 06-20-2012 
Last Update: 06-20-2012 
ForbiddenDonut
Hell's Top Chef

 
ForbiddenDonut's Avatar
Default Geiger

An ongoing, corporate conflict is never cheap; whether it's cash, raw manpower or valuable resources, the victor is determined as the company that is the most capable of securing its economic needs. Establishing a temporary base of command on either side of a highly-efficient, coastal, nuclear power plant, the mercenaries of BLU and RED must battle for control of the plant in order to please their employers.


Changelog

July 19, 2012
koth_geiger_a1 uploaded

July 20, 2012
koth_geiger_a2 uploaded
-cap time increased
-lighting tweaks
-area portal tweaks
-added more cube maps
-some aesthetic development
-free donuts for everyone



Old 06-20-2012, 11:41 PM   #1
MetalKev
L2: Member
 
MetalKev's Avatar
 
MetalKev is offline
Posts: 70
Thanks: 71
Thanked: 22

Default


Thats funny. Your contest entry is at a nuclear power plant, mine is at a nuclear waste dump.
 
Reply With Quote

Old 06-21-2012, 03:03 AM   #2
ForbiddenDonut
Hell's Top Chef
 
ForbiddenDonut's Avatar
 
ForbiddenDonut is offline
Posts: 362
Thanks: 163
Thanked: 304

Default


Quote:
Originally Posted by MetalKev View Post
Thats funny. Your contest entry is at a nuclear power plant, mine is at a nuclear waste dump.
There's just something about nuclear radioactivity that's astounding. I was watching an hour documentary about a group of scientists that had to physically enter the fourth reactor area of Chernobyl in the late 80s' in order to make sure a second chain reaction wasn't going to occur. They had to run through certain hallways because the roentgens (the former unit of measurement of the kerma of X and Gamma rays) were on a level where radiation begins to harm the human body extensively.

With the more recent Fukushima Daaiichi reactor incident, and the hovering concept that nuclear weapons do exist and can fall into the wrong hands, the very mentioning of nuclear power brings up much controversial discussion.

Plus, it brings up many spytech, TF2-esque concepts. Is the plant truly for nuclear power purposes, or is uranium being enriched for more diabolical purposes?

/hi-5 for exploring a similar topic

(PS I'm hoping some Chemistry/Physics students pop in here to help my re-creation of a reactor sensible. Gameplay is my first and foremost focus, but I want my reactor to make sense!)

__________________
Portfolio | SD_Congo
 
Reply With Quote

Old 06-21-2012, 03:04 AM   #3
LeSwordfish
Semi-Trained Quasi-Professional
 
LeSwordfish's Avatar
 
LeSwordfish is offline
Posts: 2,148
Thanks: 903
Thanked: 1,577

Default


Quote:
Originally Posted by ForbiddenDonut View Post
(PS I'm hoping some Chemistry/Physics students pop in here to help my re-creation of a reactor sensible. Gameplay is my first and foremost focus, but I want my reactor to make sense!)
You rang?

__________________
--- pl_crusoe --- plr_Jackal --- Tumblr --- @LeSwordfish --- Portal Buttons ---
---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
Reply With Quote
The Following User Says Thank You to LeSwordfish For This Useful Post:

Old 06-21-2012, 06:01 PM   #4
Godling
Serve the Intellect
 
Godling's Avatar
 
Godling is offline
Posts: 50
Thanks: 14
Thanked: 7

Default


Read Geiger, brain processed Giger. Am dissapoint.
 
Reply With Quote

Old 06-21-2012, 06:04 PM   #5
re1wind
Veteran Member
 
re1wind's Avatar
 
re1wind is offline
Posts: 517
Thanks: 331
Thanked: 302

Default


that would be one heck of a stylistic mashup, thats for sure.

/me joins the nuclear scenario bandwagon
 
Reply With Quote

Old 06-21-2012, 06:09 PM   #6
Fr0Z3n
func_medal_dispenser
 
Fr0Z3n's Avatar
 
Fr0Z3n is offline
Posts: 4,151
Thanks: 2,155
Thanked: 2,052

Default


Quote:
Originally Posted by ForbiddenDonut View Post
There's just something about nuclear radioactivity that's astounding.
You are a strange person.

Quote:
Originally Posted by ForbiddenDonut View Post
(PS I'm hoping some Chemistry/Physics students pop in here to help my re-creation of a reactor sensible. Gameplay is my first and foremost focus, but I want my reactor to make sense!)
Look into how reactors look. You'll find it's just a big pool of hot water with some heavy metal rods stuck into it.
(also, hi. Student of that nature here)
 
Reply With Quote
The Following 2 Users Say Thank You to Fr0Z3n For This Useful Post:

Old 06-21-2012, 06:58 PM   #7
ForbiddenDonut
Hell's Top Chef
 
ForbiddenDonut's Avatar
 
ForbiddenDonut is offline
Posts: 362
Thanks: 163
Thanked: 304

Default


Quote:
Originally Posted by Godling
Read Geiger, brain processed Giger. Am dissapoint.
That would be an interesting mash-up, especially considering that I just saw Prometheus (which was fun, but not as epic as Alien(s)). I don't believe I have the time to model or design a level that would do Giger's organic Sci-Fi work justice. I apologize to disappoint

Quote:
Originally Posted by Fr0Z3n
You are a strange person.
Considering there's three maps on the subject, potentially four (one person might not do one because of how popular the topic is), I don't think I'm that strange

Also, look at all the games that deal with the topic in one way or another (especially post-apocolyptically): STALKER, Fallout, Metro 2033, Half-Life (this one more a stretch than the others), Fallen Earth. The fact that energy itself is capable of being used in such a way that it could physically extinct our species is quite interesting. Scary? Absolutely. Nevertheless, I find it interesting.

Quote:
Originally Posted by Fr0Z3n
Look into how reactors look. You'll find it's just a big pool of hot water with some heavy metal rods stuck into it.
(also, hi. Student of that nature here)
This much I know. Correct me if I am wrong, but this is the reason why all nuclear reactors must be built in locations with a constant water supply, such as a lake or (in my case) an ocean?

The major difference that I'm going to have to play with is that normal nuclear power plants generally have around 4 reactors, while mine will only have 1. I don't want the map to be too big. It seems like a small price to pay realistically in order to maintain proper play.

__________________
Portfolio | SD_Congo
 
Reply With Quote

Old 06-21-2012, 07:47 PM   #8
re1wind
Veteran Member
 
re1wind's Avatar
 
re1wind is offline
Posts: 517
Thanks: 331
Thanked: 302

Default


correction: all water-cooled nuclear reactors. (yes, thats why they're built near coasts - for the cooling)

water-cooled nuclear fission reactors commercially used are inherently unsafe as they require a constant flow of water to cool down the rods in case of disaster.
A molten salt reactor doesn't have these drawbacks as the cooling liquid is molten salt which can quickly be drained from the reactor. there's also little chance of the molten salts leaking into the environment depositing radioactive particles, or causing fallout.

They do, however, have a certain cost-related issue by being prototype designs, no real r&d going into them (relatively) the salts are expensive (to maintain in a liquid form) and the possibility of the salts solidifying within the tubes clogging up the cooling circuit.

@donut: have one captureable reactor with the other 3 being in various stages of construction (construction pack).
 
Reply With Quote
The Following 2 Users Say Thank You to re1wind For This Useful Post:

Old 06-21-2012, 10:43 PM   #9
yikitama
L1: Registered
 
yikitama's Avatar
 
yikitama is offline
Posts: 19
Thanks: 6
Thanked: 3

Default


The basic layout looks VERY similar to what i had in mind, hahaha.
 
Reply With Quote
Comment  

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:43 AM.