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Old 06-20-2012, 10:34 PM  
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Default Geiger


An ongoing, corporate conflict is never cheap; whether it's cash, raw manpower or valuable resources, the victor is determined as the company that is the most capable of securing its economic needs. Establishing a temporary base of command on either side of a highly-efficient, coastal, nuclear...

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Old 06-24-2012, 02:38 PM   #20
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Quote:
Originally Posted by yyler View Post
That door to door sightline looks fun.
Are you talking about the top tier one?

Sightlines is something I'm going to be controlling. I like tactical usage of sightline, but considering how powerful the Sniper is, it's certainly something I'm going to be focused on throughout the development process.

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Old 06-24-2012, 02:40 PM   #21
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The one that is on the same level as the point.
 
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Old 06-24-2012, 02:41 PM   #22
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Quote:
Originally Posted by yyler View Post
The one that is on the same level as the point.
Yeah, that one won't exist by tonight. I really only had like an hour last night to work in Hammer.

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Old 06-25-2012, 03:13 AM   #23
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Alright. Got a little bit more work done today.











A few notes: all the textures are pretty much placeholders. I'm not a fan of dev textured cliffs, so I'll slap any ol' cliff texture on there. The lower flank on the ridge looks like a pit of death - it's going to be fenced to point where you can't walk off to your death automatically, but if a Pyro airblasts you correctly, you'll be killed.

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Old 06-28-2012, 09:55 PM   #24
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Triple posting like a boss.

So, today I wanted to feel out what I wanted to do with this map aesthetically and roll out the carpet for the mood that I want to capture. I'm a big fan of the stock TF2 style: spytech bases, doomsday devices and general 60s' spy film environments.

I'm playing around with embedding the central focus area within the coastal cliff and giving it that James Bond feeling. This is all really an experiment and I'm just playing around with ideas, so it's real rough. However, I wouldn't enjoy mapping if I didn't try and roll off the rails time to time.

So, here's what I'm trying out:


Comments and suggestions are appreciate, as always. I really want to get this downloadable and playtested in the next few days, but I want to make sure I was happy with where I was taking this first.

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Old 06-28-2012, 10:16 PM   #25
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Really like the direction you're going with that. I love that general point shape in KOTH but haven't seen a map get it right yet. Looking forward to playing this one.
 
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Old 06-29-2012, 01:02 AM   #26
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How come nobody's mentioned air-cooled reactors? You can plop those pretty much anywhere you can get hydrogen (which is just about anywhere).

I do like this cascading-level style point though, and I am anxiously waiting to see those awesome cliffs.
 
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Old 07-10-2012, 06:06 PM   #27
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Well, time to update with a few screenshots.











I should have a download up pretty soon.

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Old 07-12-2012, 02:40 PM   #28
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Alright. Here's an overview-ish. Getting there.


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Old 07-19-2012, 07:02 PM   #29
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/sigh

3D skybox ocean. Y U NO SYNC UP WITH IN-MAP OCEAN.

Considering putting a short tsunami wall to hide the transition. Ugh.

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