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Bathyal 



Map Version: Planning 
Type: KotH
Released: 06-25-2012 
Last Update: 06-27-2012 
Cheese
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Default Bathyal

So basically this is my contest entry and stuff. Don't expect me to finish it on time though. I will update this with my map.
The theme is be a military base under the sea, unless I will have too many problems with the view from the big window, then it will be something else.

EDIT:
Does anyone here know how to easily mirror-flip the map so it's like Doomsday/Viaduct that the sides are exactly the same but mirrorflipped?
I would very much appreciate if somebody knew and told me how to because then I wouldn't have to block out and decorate both sides as much. Thank you in advance!

EDIT ONCE AGAIN: I found it out by lurking a bit. Special thanks to Xenoratt!

2012-07-15: Whew, a few days without internet access, good thing I was prepared! Minor progress, though because of lack of a mouse.


Changelog

Day 1: Some blocking in the upper middle area

Day 2: Some blocking in the area between the middle and the RED spawn.
Ribbit

Day 3: Lost progress on day 2, fixed it.
No more ribbit.
More blocking.

Day 4: Lazied a bit, only a little blocking.
Pyromania update was in the way.

Day 5: Blocked out pretty much everything on the RED side now.

Day 6: Blocking pretty much done, just have to make doors, decorations etc.
Thinking about changing the theme of the map to a base in the mountain to reduce decorating effort, visual glitches and to reduce the claustrophobic effect of a map with one big window in the middle.

Day 7: Minor propping, busy day.

Day 8: Doors.

Day 9: Propping

Unknown days: Minor progress. Texturing etc.



Old 06-25-2012, 04:05 PM   #1
yyler
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If you go into the Options menu you can increase the view distance of models in the 3D window. Makes things a lot easier.
 
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Old 06-26-2012, 08:07 AM   #2
Dr. Element
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The thing you've drawn looks far, far too small. Take a look at some of the official koth maps for reference

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Old 06-26-2012, 12:23 PM   #3
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Quote:
Originally Posted by Dr. Element View Post
The thing you've drawn looks far, far too small. Take a look at some of the official koth maps for reference
X means continues to unseen parts
 
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Old 06-26-2012, 01:25 PM   #4
Jeremy
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Also if you press Shift+Z while using the 3D camera view, that window goes full-screen (sort of).

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Old 06-26-2012, 04:50 PM   #5
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Quote:
Originally Posted by Jeremy View Post
Also if you press Shift+Z while using the 3D camera view, that window goes full-screen (sort of).
Additionally, Ctrl+A returns the windows to normal.
 
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Old 06-27-2012, 11:18 AM   #6
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Quote:
Originally Posted by Jeremy View Post
Also if you press Shift+Z while using the 3D camera view, that window goes full-screen (sort of).
Quote:
Originally Posted by Idolon View Post
Additionally, Ctrl+A returns the windows to normal.
Quote:
Originally Posted by yyler View Post
If you go into the Options menu you can increase the view distance of models in the 3D window. Makes things a lot easier.
Thanks for the tips.
 
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