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Old 06-28-2012, 05:25 PM   #1
Spacek531
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Question help please: rotating object


in my map that I am making, I am trying to make an indefinitely rotating turntable:
(right now it's in a test place)


The main part of the turntable is a func_rotating while the rest are func_brush (or trigger_hurt to get rid of buildings). The problem is, it won't render correctly, instead of visually turning, it just sits there until you actually walk on it while it's turning. My question is, how do I get it to render turning correctly?
 
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Old 06-28-2012, 05:39 PM   #2
Leminnes
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Default help please: rotating object


As far as I'm aware, func_rotating does not work in TF2. You have to use func_rotating_door I believe.

edit: fix'd

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Last edited by Leminnes; 06-28-2012 at 09:41 PM.
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Old 06-28-2012, 07:21 PM   #3
A Boojum Snark
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Default help please: rotating object


Quote:
Originally Posted by Leminnes View Post
prop_rotating_door
func_door_rotating

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Old 06-28-2012, 08:51 PM   #4
henke37
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Default help please: rotating object


Try parenting a func_nobuild to the turntable instead of the trigger_hurt.
 
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Old 06-28-2012, 09:27 PM   #5
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Default help please: rotating object


Quote:
Originally Posted by henke37 View Post
Try parenting a func_nobuild to the turntable instead of the trigger_hurt.
I ended up removing the func_hurt and placed a large func_nobuild over the entire pit. The func_hurt was because I eventually planned to have the turntable start rotating when blue was capping, but I have yet to re-implement that if I decide to at all.
 
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Old 06-28-2012, 09:41 PM   #6
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Default help please: rotating object


Quote:
Originally Posted by A Boojum Snark View Post
func_door_rotating
Yes, that, sorry. XD

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