Okay, just had a test with this with 20 people.
I'd just like to say that it played better than I expected, but it still isn't good.
The major thing that people were saying is that they want a platform to get up ontop the elevator. I agree with this to an extent. The one thing I don't like about doomsday is that there is the high cliff/platform on next to the rocket. This gives a great height advantage, and causes spam down onto the lift. (it doesn't help that the playable "area" around the lift is small)
But, I would like to provide a way for players to counter players on the lift. So, I'm opening up these 2 platforms, these should provide a relatively balanced counter for the opposing team. Also give snipers a place to perch.
Other idea's: Touch return. I still don't know about this, Maybe I'll try it, who knows.
Timer: still don't want to add it yet.
it seems that once people played the map 2 or 3 rounds, it played "okay" and was apparently fun to some people, which I like to hear.
I'd love to hear some more feedback from you guys.