Having it seperate also gives you the versatility of rotating the leaves on the same trunk models for different appearances, or using just the leaves to simulate larger distant vegetation, or using just the trunk, etc.
Though maybe he did it to prevent rendering order problems due to the transparency in the leaves.
FYI this puts the props in the same directory as another set of props that someone else released a while back, so be careful you know whose "jungle" props you're using and who you're attributing them to.
IMO the best practice for props is to place them in a "props_mapname" folder if they were created for a specific map, or a "props_username" or "username/props_type" folder for those not specific to a map.
Kudos to Heyo for releasing them all the same. Thanks.
Just updated the map to version 3, here's the changes:
-Got rid of flanking route under building in the first area. This was causing that building to be an undefendable chaotic place for red to be. Now they can have more control over it.
-Removed window facing blue's spawn on red's defensive building in the first area.
-Extended initial timer by 30 seconds.
-Cut off a route into the building in area 3 with dynamic doors. The doors open once the point is captured. This should allow red team to more easily defend this area which was getting rolled over by blue.
-Widened the main door that the cart passes through into the final building.
-Added more player spawns in red's first spawn. Players were spawning into each other.
-Changed around a few health pack locations.
-Made some interior lights more yellow to add more contrast between inside and outside.