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Old 07-28-2012, 06:46 PM   #11
EArkham
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Default Make a disco boat


On the ambient_generic, there should be a field that says something like "entity sound source" or "entity source" (I'm going off memory). If you put in the name of your boat there, the sound should always sound like it's coming from the boat.

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Old 07-29-2012, 02:41 AM   #12
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Default Make a disco boat


Ok, I have done it with the lights too.

But now there is one last problem... the logic_timer of the spotlights... the same problem.
 
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Old 07-29-2012, 03:03 AM   #13
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Default Make a disco boat


Is all of the playable area just within or on top of the boat? If so, you can save yourself a lot of trouble if you just make the boat static, and create an illusion of movement with a scrolling texture (see also: ctf_convoy)

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Old 07-29-2012, 08:19 AM   #14
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Default Make a disco boat


What do you mean, logic_timer has the same problem? You don't have to parent that to anything. It doesn't matter where the logic entities are; they don't work off proximity.

Also, parenting lights to a moving boat is going to make them dynamic, which is going to create a host of other problems.

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Old 07-29-2012, 08:24 AM   #15
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Default Make a disco boat


EArkham: Thanks, I will put the logic_timer somewhere else. I already tested the lights and it works fine, they didn't move, they keep are still static.



The Asylum: The boat is just a part of the map, I can't use that trick.

Thank you all for your awsome help! I now have my boat with a disco.

My level will be online soon.
 
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