Vis leafs are too excessive/can't compile properly
Hi there. I'm having problems with Vis leafs (vvis) taking forever to compile/crashing (yes it does crash its not loading) and I made sure every odd brush was func_detail so is there anyway I can fix/see the problem? I also checked out Interlopers.net for a tutorial on how to do this but it didn't help. I've been able to temporarily fix the by turning the map into a prefab then starting a new map and then compiling it. Thanks to anyone who can give me a good response on this.
Vis leafs are too excessive/can't compile properly
First,
Do a bsp only compile of your map.
Check for leaks (load pointfile)
Then, check your portalfile. This will give you a bunch of blue lines. wherever there is cluster of them all together, that will take a while to calculate.
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