Notices

Vis leafs are too excessive/can't compile properly  Thread Tools Reply
Old 08-01-2012, 08:33 PM   #1
Jesus
L1: Registered
 
Jesus is offline
Posts: 15
Thanks: 5
Thanked: 0

Default Vis leafs are too excessive/can't compile properly


Hi there. I'm having problems with Vis leafs (vvis) taking forever to compile/crashing (yes it does crash its not loading) and I made sure every odd brush was func_detail so is there anyway I can fix/see the problem? I also checked out Interlopers.net for a tutorial on how to do this but it didn't help. I've been able to temporarily fix the by turning the map into a prefab then starting a new map and then compiling it. Thanks to anyone who can give me a good response on this.
 
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 08-01-2012, 09:52 PM   #2
henke37
L5: Alleged Expert
 
henke37's Avatar
 
henke37 is offline
Posts: 429
Thanks: 29
Thanked: 80

Default Vis leafs are too excessive/can't compile properly


Just post the vmf so that someone can have a look at your mess.
 
Reply With Quote
Old 08-01-2012, 09:56 PM   #3
Fr0Z3n
func_medal_dispenser
 
Fr0Z3n's Avatar
 
Fr0Z3n is offline
Posts: 4,181
Thanks: 2,188
Thanked: 2,066

Default Vis leafs are too excessive/can't compile properly


First,

Do a bsp only compile of your map.

Check for leaks (load pointfile)
Then, check your portalfile. This will give you a bunch of blue lines. wherever there is cluster of them all together, that will take a while to calculate.
 
Reply With Quote
The Following User Says Thank You to Fr0Z3n For This Useful Post:
Old 08-01-2012, 10:22 PM   #4
Jesus
L1: Registered
 
Jesus is offline
Posts: 15
Thanks: 5
Thanked: 0

Default Vis leafs are too excessive/can't compile properly


Quote:
Originally Posted by Fr0Z3n View Post
Then, check your portalfile
Where do i find this?
 
Reply With Quote
Old 08-01-2012, 10:22 PM   #5
Jesus
L1: Registered
 
Jesus is offline
Posts: 15
Thanks: 5
Thanked: 0

Default Vis leafs are too excessive/can't compile properly


Quote:
Originally Posted by henke37 View Post
Just post the vmf so that someone can have a look at your mess.
No because I'm keeping this map private sorry.
 
Reply With Quote
Old 08-02-2012, 01:14 AM   #6
honeymustard
Veteran Member
 
honeymustard's Avatar
 
honeymustard is offline
Posts: 667
Thanks: 79
Thanked: 270

Default Vis leafs are too excessive/can't compile properly


Quote:
Originally Posted by Jesus View Post
No because I'm keeping this map private sorry.
1) No one is going to steal it
2) If they are going to steal it, they'll just decompile it when you post it

__________________
Upland | Konkreet | Boundary
 
Reply With Quote
Old 08-02-2012, 02:32 AM   #7
yyler
Guest
 

Posts: n/a

Default Vis leafs are too excessive/can't compile properly


Map > Load portal file
 
Reply With Quote
The Following User Says Thank You to For This Useful Post:
Old 08-02-2012, 02:56 AM   #8
grazr
Mmm, hhhyes. indubitably.
 
grazr's Avatar
 
grazr is offline
Posts: 5,356
Thanks: 1,163
Thanked: 3,343

Default Vis leafs are too excessive/can't compile properly


Pictures paint a thousand words.

__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk

 
Reply With Quote
Old 08-02-2012, 09:06 AM   #9
Jesus
L1: Registered
 
Jesus is offline
Posts: 15
Thanks: 5
Thanked: 0

Default Vis leafs are too excessive/can't compile properly


Quote:
Originally Posted by honeymustard View Post
2) If they are going to steal it, they'll just decompile it when you post it
I'm not uploading it and giving it to friend to play with him. I am not going to release this map.
 
Last edited by Jesus; 08-02-2012 at 09:44 AM.
Reply With Quote
Old 08-02-2012, 09:43 AM   #10
Jesus
L1: Registered
 
Jesus is offline
Posts: 15
Thanks: 5
Thanked: 0

Default Vis leafs are too excessive/can't compile properly


thanks to that, I've been able to see obvious brushes that I have forgot to funcdetail thank you very much.
 
Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply  

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 03:08 AM.