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Old 08-19-2012, 04:00 AM  
Aly
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A basic MvM map. Set in a jungle.

Thanks to heyo for the jungle...

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Last edited by Aly; 12-09-2012 at 06:36 AM.
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Old 08-20-2012, 07:09 AM   #10
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I updated it, changed the starting area some and did a new pop. file to make it a bit harder. Also, tweaked some nav stuff.

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Old 08-20-2012, 09:59 AM   #11
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People put a sentry on the train, near where the bots spawn. It's very hard for the bots to kill, Sentry busters cannot reach it.

(Played a2) - GAME TOO EASY.

Maybe add another Entrance for bots?
 
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Old 08-20-2012, 03:29 PM   #12
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Try a3, very nice. Now its hard
But on last wave server crashed and start to restart

Quote:
Originally Posted by server
WaveSpawnPopulator: Can't find target entity 'boss_spawn_relay' for FirstSpawnOutput
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120820221322_1.dmp
success = yes
response: CrashID=bp-c0a9c5b6-c8b9-4ea4-b583-955cf2120820
 
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Old 08-20-2012, 05:43 PM   #13
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Did it crash at the start of the wave, or when the tank spawned?

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Old 08-21-2012, 07:18 AM   #14
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Quote:
Originally Posted by Aly View Post
Did it crash at the start of the wave, or when the tank spawned?
In the middle of the wave i think. Don't remember that we killed tank, so it can be tank spawn time.

UPD. First sentury buster spawn and we got crash.

And 1 question, can you do more waves?
 
Last edited by dyadko; 08-21-2012 at 11:37 AM.
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Old 08-22-2012, 07:07 AM   #15
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Can i fix that manually like last time tank bug?
 
Last edited by dyadko; 08-22-2012 at 07:11 AM.
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Old 08-22-2012, 07:10 AM   #16
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No, I figured out what it was, it's a problem in the map. I hope to have a4 up pretty soon, with some major changes and lots of bugfixes! I reccomend just waiting until then.

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Old 08-22-2012, 07:16 AM   #17
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Quote:
Originally Posted by Aly View Post
No, I figured out what it was, it's a problem in the map. I hope to have a4 up pretty soon, with some major changes and lots of bugfixes! I reccomend just waiting until then.
Ok, thanks.
 
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Old 08-24-2012, 02:33 AM   #18
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https://dl.dropbox.com/u/2347130/par...radigm_a4a.zip


A4a:

Expanded starting area, added a new dropdown point for bots.
Bots now use the back half of the map more often.
Left flank now doesn't take the bots around behind you.
Different route for the bomb carriers work now.
Added another route for the bomb carrier that goes up the side.

Clipped the logs on the cart so you don't get stuck.

Added more variety into waves.

And fixed the broken tanks, hooray!

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Old 08-24-2012, 12:10 PM   #19
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Great map it looking great btw! Thanks for all the work you have been doing. I have noticed a few bug that i have encountered.

-People building on top of train avoiding sentry busters, which causes that annoying tic-tok loop..

-Wave 5? when the Giant Medic/Heavy combos come out, first one came out fine. Almost made it to point.. waited about 1min of defending pyros and realized that the next wave of Giant Medic/Heavy combo was stuck behind the rock/tree where they drop down.. Happened to the one after that as well. Maybe just make that rock there apart of the cliff? so they drop down on it?

Again great work and cant wait to see future updates!! im running it on my NY server right now 108.174.61.193:27015
 
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