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Old 08-25-2012, 07:33 PM  
GPuzzle
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Well, this is it. My first map. A Gorge style map ; lighting and things light that were copied from Gorge. Heavily inspired by Viaduct and Lakeside in layout. I am doing the end, AKA setting things like spawns postions, ressuply itens, light, and...
 
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Old 08-27-2012, 11:20 AM   #10
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Just show the bits which you can show, then. Half the time I show off screenshots and I don't even have game ents set up yet.
 
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Old 08-27-2012, 11:22 AM   #11
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Just show the bits which you can show, then. Half the time I show off screenshots and I don't even have game ents set up yet.
I don't feel ashamed anymore.
 
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Old 09-04-2012, 07:53 PM   #12
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A1 released.
Hoping to recive feedback on such thing.
 
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Old 09-05-2012, 12:24 PM   #13
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Those displacements on the ground have some ugly seams. And what is that resupply locker doing there in screenshot 4? And that train tunnel sized hallway that goes in the building there is really dark. And there's a big sightline straight trough the middle of the map, almost from spawn to spawn (If the lockers are spawns)

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Old 09-05-2012, 01:05 PM   #14
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Originally Posted by colacan View Post
Those displacements on the ground have some ugly seams. And what is that resupply locker doing there in screenshot 4? And that train tunnel sized hallway that goes in the building there is really dark. And there's a big sightline straight trough the middle of the map, almost from spawn to spawn (If the lockers are spawns)
Yeah, working on that. Also, I think the koth timer is not working. What coud cause this.
On the displacements, I'm thinking of changing. Maybe change everything. Train tunnel? You mean the place under the point, right? Where is the full ammo pack? Not sure how to light up the thing. The sightline... Any tips? I tested and.. there is a kind of sighline, but due to cover you can't see the other spawn. However, the ramp to the point... is basically a kind of sightline.
Also the lockers are the spawns. The lines on the floor are from the roof.
 
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Old 09-06-2012, 01:28 AM   #15
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That "tunnel" I meant is that giant black doorway in the wall at the spawn. Where does it lead, and why is it so dark? And the spawns are very open, you can be killed while standing in it from both sides.

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Old 09-06-2012, 02:19 PM   #16
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That "tunnel" I meant is that giant black doorway in the wall at the spawn. Where does it lead, and why is it so dark? And the spawns are very open, you can be killed while standing in it from both sides.
"Giant Black Doorway"? I mean, my the spawns is unlit, but any tips? And I have to put on a door on the spawn.
Anyway, on the point
 
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