CP Heatwave

Coolz

L2: Junior Member
Sep 19, 2013
72
26
Nice detailing, man. Cant wait to play this next gameday, hopefully with my alpha 1 finished.
Also, fix the frikken hole.
 

SSX

aa
Feb 2, 2014
392
411
New Route to B. Possibly a little broken at the moment due to red spawn, but we'll see.
M8jKPa2.jpg


Entrance to new route on left.
Cwx4vXr.jpg


Main hallway up to route.
s9qpzOS.jpg
 

SSX

aa
Feb 2, 2014
392
411
Updated to a17:

Download

A17:
-Detailing on building outside of Blue Spawn
-Detailing in buildings between A and B
-Adjusted RED spawn room to show both exits.
-Added New Route to B leading to a balcony area
-Closed off space outside RED spawn to prevent sentry camping
-Increased RED spawn time to 8 seconds
-Hint and Areaportal Brush Adjustment
-Moved around some health and ammo placements
-Opened up doorway behind B a little bit
 

SSX

aa
Feb 2, 2014
392
411
Updated to a17b. Download in OP.

A17B:
-Made a cubby area on new route to make sentry destruction a little harder. (Bound to change...)
-Added cover to building in front of blue spawn
-Removed brushes on A point
-Widened doors a bit in Blue Spawn
-Created a new balcony area coming out of building on right side of B
-Clipped ledge to prevent walking from one side to cave entrance
-Reduced setup time by 15 seconds
-Removed a back area near Red spawn to get rid of a difficult to counter line of sight.
-Patched a hole in building, and removed a stand area near B points right side.
-Opened up bricky hole in A building.
-Clipping
-Added lanterns near blue spawn doors. (Bound to change...)


Question I know I'm going to get: But shouldn't you have waited a bit after testing the a17 version a few times before moving onto changing anything this late in?

Answer: I know, but someone pointed out to me some issues that the current map had and couldn't deny them. So this 'B' version is slightly meant to see what the adjustments I made on B will act like in-game. So some of the features could be removed in the future, others might be kept, and overall, it's a testing ground I need to look at in order to see if it will work or not.
 

SSX

aa
Feb 2, 2014
392
411
Updated to A17C, download in original post:

A17C:
-Removed an areaportal, going to see how this affects player FPS rates.
-Removed balcony route that exits near RED spawn.
-Removed connector path from spawn to far building on RED side.
-Re-added the small window and balcony area on far side of B.
-Raised rock by balcony by 50 units
-Fixed Bug where players could hold door open after capping A
-Door after capping A will now kill anyone underneath it when shut.
-Detailed a bit

These are the changes I got from the feedback after yesterday's testing after B was discovered to be too difficult to capture. We'll see how this goes.
 

SSX

aa
Feb 2, 2014
392
411
New update! Download in original post.

A18:
-Completely redid B
-Added a ton of new routes to B point.

I began to realize how much I was driving myself crazy with trying to balance the old B point. So like with most things that drive me crazy, I said fuck it. I started over from scratch on it, and completely redid the B point area. This new version now features a more open level design, a longer sight line range for sniper players against players who take the main route, more rocket jumping and sticky jumping space for demos, a lot more sentry nesting areas when protecting B, and plenty more room for spies to crawl around.

What I plan to do next, depending on how quickly I can get B to be balanced, I will move onto a C point as some of the pictures show. I'm promised myself I would finish this map with a bang, and I will be sure it does just that.

Pics:
p6H1ULR.jpg

AVWiUAT.jpg

2Wr9RRg.jpg

eejjiFI.jpg
 

SSX

aa
Feb 2, 2014
392
411
Updated to A19. Download.

A19:
-Added cover to main route from B control point area
-Re-added the stairs I accidently delete back to building near B
-Brought the road on B up 8 units to keep sticky bombs from being hidden
-Changed lower route to B a little
-Blocked off a doorway for a more suitable sentry nest location
-Opened up door out to be so players wouldn't need to crouch
-Changed glass color on window on bridge connector
-Added lighting near back area of B
 

SSX

aa
Feb 2, 2014
392
411
Updated to A20. Download

"The C Point Has Finally Been Added!" Update.

A20:
-Adjusted Blue spawn entrances a little.
-Made B point smaller
-Added C point
-Added entire new area
-Added Forward spawn after capping B
-Added more cover to area before B
-Added health kits and ammo
-Added small ledge to window on hanging building
-Readjusted door going out from shed area
-Renamed all points
-Increased Red spawn time by 2 seconds after capping B
-Increased Blue spawn time to 5 seconds
 

SSX

aa
Feb 2, 2014
392
411
Updated to A21:Download.

A21:
-Reduced C cap time to 3 seconds
-Detailed A point area.
-Adjusted environment lighting
-Blocked upper-door on red side as it would causes issues with map flow. (Subject to change)
 

SSX

aa
Feb 2, 2014
392
411
Updated to A23 and A24
A24:
Fixed something.

A23:
-Reworked Route from B to C
 
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