I recently made some custom posters for my payload map, pl_siege. I downloaded pakrat to pack the custom content into the file. However, when trying to open my .bsp through pakrat, I am not presented with the screen with the "add" button. Instead, I see what appears to be some sort of compile log, one which I have been incapable of copying and pasting. After doing some research, I found some similar problems where the answer had been to put cubemaps in the map. However, my map is only in alpha, and I've been told that building cubemaps is a lengthy process that should be reserved for when working on the final version.
My question is this: is there a way to make pakrat work without having to build cubemaps? If not, then is there some other way around that?
Update: Okay, I think I may have found a away around this. I knew that the menu I wanted would only open for maps with cubemaps, so I opened one of those (in this case arena_watchtower). Then, while on the desired screen, I clicked "load bsp" under the file tab, brought up the bsp of my payload map. After that, I used the "add" button to put the custom textures inside.
I'm not certain if I am being clever or if I just did something incredibly stupid. If anyone know if this actually works, please let me know.
My question is this: is there a way to make pakrat work without having to build cubemaps? If not, then is there some other way around that?
Update: Okay, I think I may have found a away around this. I knew that the menu I wanted would only open for maps with cubemaps, so I opened one of those (in this case arena_watchtower). Then, while on the desired screen, I clicked "load bsp" under the file tab, brought up the bsp of my payload map. After that, I used the "add" button to put the custom textures inside.
I'm not certain if I am being clever or if I just did something incredibly stupid. If anyone know if this actually works, please let me know.
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