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[TUTORIAL] Menu Photo's  Thread Tools Reply
Old 11-19-2007, 12:33 PM   #1
Swift
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Default [TUTORIAL] Menu Photo's


How to create the Menu Photo's seen displayed on the right side of the Map Objective screen on Map Start.

END RESULT ctf_example Menu Photo's: :cool:



For this tutorial you will need to have some basic knowledge of Photoshop. And I made a ctf_example you can download at the bottom of this Tutorial.

In order for your custom map to have 2 working Menu Photo'sit needs 2 files in following directory:
C:\Program Files\Steam\steamapps\<player_name>\team fortress 2\tf\materials\vgui\maps
These 2 files are:
menu_photos_mapname.vtf
menu_photos_mapname.vmt

--------------------------------------------------------------
-- How to create the .vtf
--------------------------------------------------------------

I. Making a .tga image
II. Vtex Preparation
III. Transforming the .tga image to a .vtf


I. Making a .tga image

Step 1:
Take 1, 2 or 3 screenshots of your map depending on how many you want to show.
Just make sure they will still look good on a 512x512 tga. (Step 2)

Step 2:
Photoshop: create tga:
* create a 512x512 pixels TGA.
* give it a black background
* resize your 2 screenshots and paste them in to make something nice.
(You can use one of the Menu Photo Template PSD's I made to make Menu Photo's like VALVe's maps have. Download at the bottom of this Tutorial.)
* edit the Alpha channel to make it hide the black background and show the pictures only
* Save As... menu_photos_mapname.tga (32 bit, uncompressed)

Step 3:
Copy and paste your "menu_photos_mapname.tga" in following directory:
C:\Program Files\Steam\steamapps\<player_name>\team fortress 2\tf\materialsrc


II. Vtex Preparation
We will create a vtf from the tga using vtex.exe. Let's setup the vtex.exe!

Step 4:
Browse to the following directory and make a desktop shortcut of the vtex.exe:
C:\Program Files\Steam\steamapps\<player_name>\sourcesdk\bin\ orangebox\bin

Step 5:
Go Properties on the vtex.exe shortcut:
Add the following 2 parameters behind the Target:
-game "C:\Program Files\Steam\steamapps\<player_name>\team fortress 2\tf"
-nop4

III. Transforming the .tga image to a .vtf

Step 6:
Now drag your tga you created (Step 3) onto the vtex.exe deskopt shortcut (Step 5). The vtex.exe will create a menu_photos_mapname.vtf in the following directory:
C:\Program Files\Steam\steamapps\<player_name>\team fortress 2\tf\materials

menu_photos_mapname.vtf CREATED!


--------------------------------------------------------------
-- How to create the .vmt
--------------------------------------------------------------

Step 1:
open notepad

Step 2:
paste these lines of code in it:

Code:
"UnlitGeneric"
{
	"$basetexture" "vgui\maps\menu_photos_mapname"
	"$translucent" 1
	"$ignorez" 1
	"$vertexcolor" 1
}
Step 3:
Replace 'mapname' in "$basetexture" "vgui\maps\menu_photos_mapname" with the name of your custom map.
Example: "$basetexture" "vgui\maps\menu_photos_ctf_2fort"

Step 4:
Save As... menu_photos_mapname.vmt

menu_photos_mapname.vmt CREATED!

--------------------------------------------------------------
-- Place .vtf & .vmt in propper directory
--------------------------------------------------------------

Cut and past your "menu_photos_mapname.vtf" and "menu_photos_mapname.vmt" in following directory:
C:\Program Files\Steam\steamapps\<player_name>\team fortress 2\tf\materials\vgui\maps

If you correctly edited the Alpha Channel of your tga and did all the other Steps like mentioned, your 2 map screens will be displayed on the Objective Screen on Map Start!

Download Menu Photo's Tutorial
Download Menu Photo's Template PSD's

Cheers!
 
Last edited by Swift; 11-19-2007 at 12:51 PM.
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Old 11-19-2007, 01:01 PM   #2
Snipergen
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Default [TUTORIAL] Menu Photo's


this is awesome, gonna use it in 4 weeks when my map nears completion.

sticky please!

and, thanks for your time in this man
 
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Old 11-19-2007, 02:25 PM   #3
drp
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Default [TUTORIAL] Menu Photo's


amazing stuff swift. goodwork
 
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Old 11-19-2007, 03:32 PM   #4
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Default [TUTORIAL] Menu Photo's


Sure thing! Thanks for the acknowlegdements.

I do have to put out some credit to S.E.A.L. #555 for helping me out quiet a bit over chat. I was kind of new to all the custom textures stuff. So I figured, let me share, we need a tutorial like that!

I also want to put out I resized my 2 PrtScr screenshots to about 285x220 to be able to transform them (rotate, etc.) to fit the little frames.

Also, cl_drawhud 0 disables your HUD to take nice screenshots.
 
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Old 11-19-2007, 06:48 PM   #5
spaceweasels
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Default [TUTORIAL] Menu Photo's


Some great info here. Thanks Swift.
 
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Old 01-13-2008, 06:49 PM   #6
MacBeth [O.C.Reg]
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Default [TUTORIAL] Menu Photo's


Additional info:

If you use Nem's tools i.e. VTFEdit to make your VTF (instead of vtex), then make sure the "No Mipmap" and "No Level Of Detail" flags are ticked when you save it, or the pictures may (will?) show up at low res.
 
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Old 01-17-2008, 12:52 AM   #7
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Hey, how do you edit the info alongside the pics?
 
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Old 01-17-2008, 06:12 PM   #8
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nvm
 
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Old 02-22-2008, 05:12 PM   #9
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how do u edit the alpha channel in PS to make it hide the black and show only the pics?
 
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Old 02-26-2008, 02:24 PM   #10
Termaximus
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Default [TUTORIAL] Menu Photo's


Help Please!

I followed steps to the T. I tried both using vtex.exe and the vtf plugin for photshop being sure to check no mipmaps and no level of detail for .vtf. I created .vmt also as directed and put along with .vtf in the materials/vgui/maps directory and this is what I get.

 
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