Old 03-11-2009, 06:43 PM   #411
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Default [WIP] tc_meridian


I'm pretty satisfied with the changes I've made to the boat:



 
Old 03-11-2009, 06:53 PM   #412
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Default [WIP] tc_meridian


Those screens look very nice. The only thing I have a problem with are the things underneath the steel door in the top right of the first shot and top left of the second. Looks out of place.

Hurm. I need to actually play Meridian again, sometime.
 
Old 03-12-2009, 01:33 AM   #413
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Default [WIP] tc_meridian


That looks great for the inside of a ship. I can't really see any problems with that
 
Old 03-14-2009, 12:54 AM   #414
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Default [WIP] tc_meridian


Hey, the interior looks a lot more ship-like, with the shape of the doorways and the support beams. And the layout makes it better for holding/attacking imo. Be glad to see it tested.
 
Old 03-14-2009, 03:47 PM   #415
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Default Re: tc_merdian_b4


I don't know if it's been previously mentioned...and I don't know if it is the way that valve does it on tc_hydro...but we were playing this on my server the other day and blu pushed red all the way back to the last point, and then red won and pushed blu all the way back to the village. I'm guessing time ran out or something, as the map ended. I noticed that both teams had 0 points when the scoreboard screen came up. It kind of felt like each team should have had 1 point for every round they won.

Also, there was this point on the boat where I expected to see a respawn room visualizer or the little hand telling me I couldn't go through this door.


There's no way of knowing if that was intentional or neglect...but I thought you should know that as a player the way it is now I thought it was going to open when I ran up to it.

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Old 03-14-2009, 08:08 PM   #416
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Default re: tc_meridian_b4


The difference between having model set to high


and models set to medium



in your visual settings

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Old 03-14-2009, 09:46 PM   #417
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Default [WIP] tc_meridian


Because normally the lower LOD should only be visible at distances where only the top of the totem is visible. I hadn't realized people actually play with the lower LOD model as default... =\
 
Old 03-14-2009, 10:25 PM   #418
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Default [WIP] tc_meridian


LOD = level of detail?

I dunno, I had a 6800, then and 8600, and now a 9800...and I'm still getting down to 15 FPS on some maps. 2 Ghz and 2.5 gig of ram...kinda old..I'm replacing those next and crossing my fingers.

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