[ETF2L Contest WIP] CP ASH RIDGE  Thread Tools
Old 03-16-2009, 02:56 PM   #21
MangyCarface's Avatar
Posts: 1,563
Thanks given: 1,733
Thanks received: 1,267
MangyCarface is offline

Default [ETF2L Contest WIP] CP ASH RIDGE

Ah, really? Flubber, did you mean frustrating for defense? I need a bit more detail on how the proximity affects gameplay, as I hadn't noticed a problem myself.

Keep the feedback coming guys. In the meantime, I thought it'd be neat to look at how much-and how little- the map's changed from dev to detail:

Note in the third shot, the gap in the sniper fences exists in the covered bridge's fallen planks.

Visit for tutorials and high-level mapping discussion.
Feel free to PM me for help with anything.
Thanked by: (2)
Old 03-16-2009, 03:37 PM   #22
L10: Glamorous Member
TheDarkerSideofYourShadow's Avatar
Posts: 740
Thanks given: 56
Thanks received: 142
Blog Entries: 10
TheDarkerSideofYourShadow is offline

Default [ETF2L Contest WIP] CP ASH RIDGE

Speaking of your third shot, this is just a small thing I noticed. In your skybox, the mountains which are behind your trees show up clearer than the faded out trees :-D

<fl> Nineaxis: Your breasts are so big I hope you remembered a phys_constraint!
<fl> Nineaxis killed the chat

***Now with tags!***

Old 03-16-2009, 03:37 PM   #23
Posts: 582
Thanks given: 269
Thanks received: 63
Mar is offline

Default [ETF2L Contest WIP] CP ASH RIDGE

Wow, so much more detail, and still staying perfectly faithfully to the geometry!

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 12:10 PM.