Quote:
Originally Posted by
Tom Foolery
Most lights in TF2 are white or warm, though, so I'll probably only use white lights until I gain more experience.
(saw this after i posted)
I recommend ignoring most maps out there. I have yet to see a valve map that I thought was even close to being lit correctly. They are ok, but may as well be full bright to me.
Here is an idea that makes playing around with colored lights sorta fun and you can learn a crapload in a couple hours. Make a couple simple rooms and take 2 different color lights. Pick 2 that should never go together like purple and yellow(or whatever) Find a way to place lights of those colors in the same room together so that it actually blends together and looks nice. Dont be afraid to think outside the normal light positions either. Put some low on walls, some high, whatever...just make it look good. To speed it up, try a couple different arrangements in different rooms then compile. When that works, try changing the textures so that each wall is something different and see how the textures effect the appearance without changing the lights.
another fun thing to try is playing with shadows. make a point light in the exact center of a smallish square room. change the lightmap size on each brush to like 2 or so. then make objects around the light and see how the shadows appear on each wall/floor/cieling. Then change/move around the brushs blocking the light to try and make designs with the shadows. This will help you understand how to control shadows and put them where you want them instead of accendental randomness.
Hope that helps.