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My first map is almost done! But...  Thread Tools Reply
Old 05-16-2009, 09:26 PM   #11
Ash
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Default My first map is almost done! But...


It sounds interesting, but:

How long should the timer be?
SHOULD it return to regular CP?*

Rather than having a timer for the middle CP, how about having a timer for attack/defense? If the defending team successfully defends after the time runs out, all points are reset. Although I'm not sure how well that would work because there could be players respawning at that moment, in which the attacking team will gain an advantage and continue on the same path as before, which then leads to my original idea of locking the middle point and forcing attack/defend on the teams based on who has captured it, and have the defending team just win when time runs out instead of reverting points.

It's simply "brilliant" (massive sarcasm quotes), except I wouldn't know how to make it so that the teams become Gravel Pit styled after a point is captured. Having it lock when it's captured is a no-brainer, but then the game would have to recognize that the mission objective has been changed, and that instead of both teams having to capture eachother's points, one team must defend and one team must attack.



wiseguy149:

I dunno. I'm still thinking of ways I could enlarge 2fort without breaking it too much. I don't want to remove things for the sake of enlargement (such as hallways, stairs, rooms, etc.; there isn't enough workable room as it is), but at the same time I don't want to create too many pathways, because it will be more chaotic than it was originally. It isn't easy.

The final points for both teams were placed in their respective intel rooms, behind the glass (which is now opened so that there may be passage to the point).



Edit:

LOL I'M STUPID

I'll just make the map Assault CP with a neutral point. The time limit for the entire map will be the time limit either team will have to attack/defend. IT'S SO SIMPLE AND YET SO SIMPLE AT THE SAME TIME

Still, I have to add more detail and stuff, but that's a given. I can't seem to find any tutorials on "Progressive spawning", if anyone wants to give me a hand with that. (Although this might not be necessary for the Assault CP idea; opinions wanted)
 
Last edited by Ash; 05-16-2009 at 10:00 PM.
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