Quote:
Originally Posted by
Frogger
Ok, I have two more questions now.
First Question: I have a point_template which I am using to spawn boulders. The only problem is I want the boulders either to be destroyed when they hit a certain trigger brush, or get teleported back to the top of the hill so they can be looped. Is there a way to set up a trigger_multiple so that I can do this?
Second question: When the boulder is rolling down the hill in game, it goes right through me without dealing any damage. How can I fix this?
Thanks.
Give the items your spawning a name and then make a trigger_teleport with a
Name Filter that teleports back to the top of the hill.
Or, Give them a name, make a trigger_multiple and give it a
Name Filter and set the trigger multiple to "Kill" "!activator"
(!activator a valid target name, you don't need to change it from !activator)
To solve the lack of damage, parent a trigger hurt to the boulder.