So why did you detail so much? That looks like beta- if you want to do detailing in alpha at most do props and textures, nothing too much (ie brushes JUST for detail)
With that said I am a terrible hippocrit
As I explained in a previous post why I detailed so much
There is a good reason why the maps is so detailed, the red spawn area [seen in screenshots 3 and 5] was the first part of the map that I developed. I initially designed it with the express purpose of seeing weather i could create a realist looking barn-type area that fitted in with the TF2 style.
I just the developed the rest of the map around this