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Old 08-19-2012, 04:00 AM  
Aly
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A basic MvM map. Set in a jungle.

Thanks to heyo for the jungle...

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Last edited by Aly; 12-09-2012 at 06:36 AM.
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Old 10-30-2012, 07:25 AM   #60
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Quote:
Originally Posted by Aly View Post
The path arrows work fine. The bots just ignore the func_nav_avoids which, from all I can tell, is juts a problem in their AI, and I've not been able to fix it.
I've had that problem too and just needed to make the brushes bigger.

And I've just tested it again: there is at least one path where no arrows are visible.

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Old 12-09-2012, 06:35 AM   #61
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Updated

Fixed the broken tanks, I'm almost sure.
Also fixed a few broken clippings, some zfightings and somehow managed to rebreak the lighting on the leaves again. Sigh.

Also, the nav and pop file are packed in this time.

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Old 02-17-2013, 09:01 AM   #62
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Crashes every time for me when I try to load it, at the loading resources stage.
 
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Old 02-17-2013, 09:30 AM   #63
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Originally Posted by RubbishyUser View Post
Crashes every time for me when I try to load it, at the loading resources stage.
In a few cases MvM maps can crash DirectX 8 users, make sure you have -dxlevel 98 in your launch options. If it's not DX8, I'm not sure what it is.

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Old 02-17-2013, 12:10 PM   #64
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this map, like all your maps, is way pretty.

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