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Mannory 



Map Version: Alpha 
Type: KotH
Released: 07-12-2012 
Last Update: 07-12-2012 
Kravity
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No more fullbright!
This is pretty much my first functional map (technically my fourth map).
Much of the terrain is still missing!


Changelog

V0.4
Added light

V0.3
Added side platforms to the bridge where the cap is
Made cap functional
Walled off back area



Old 07-12-2012, 10:04 PM   #1
stevethepocket
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Between the fullbright and the use of gray, it looks like the map is plagued by heavy fog.

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Old 07-13-2012, 02:04 PM   #2
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I'll never understand people taking pictures of maps with fullbright.

It is INCREDIBLY EASY to slap a light_env into a map.

I don't have much to add otherwise. Very difficult to comment on maps barely into development like this.

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Old 07-17-2012, 07:47 PM   #3
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The reason I took the screenshots with fullbright on was because I never used light_env before and wasn't entirely sure what value I should set the brightness to; I experimented a bit and I hope it looks better now (still seems a little dark IMO)
Should be easier to make out the layout and etc.
 
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Old 07-18-2012, 01:17 AM   #4
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The trick is to figure out what skybox you plan to use and then just steal the light_environment, env_fog_controller, shadow_control, color_correction, tonemap_controller, and the tonemap related outputs in the logic_auto from a map that uses that skybox. There's a VMF available in the Tutorials & Resources area that has convenient sets of them from most of the official maps.

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Old 07-18-2012, 05:48 AM   #5
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Why is there a resupply locker there in the first screenshot?
 
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Old 07-18-2012, 09:05 AM   #6
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I made the resupply locker for healing up when I was hurt figuring out rocket jump paths in-game.
 
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Old 07-18-2012, 12:06 PM   #7
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sv_cheats 1; hurtme -9999

or

sv_cheats 1; buddha
 
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Old 07-18-2012, 12:30 PM   #8
Tarry H Sruman
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Doesn't buddha mess up explosive jumps?
 
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Old 07-18-2012, 12:44 PM   #9
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Oh yeah, I think it probably does.
 
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