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Old 08-19-2012, 08:36 PM  
Skybex
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Working on a MvM map, still in the early stages but would like comments and feedback as early as possible.

General idea is that there is a high ground and a low ground, so you cant just let waves of bots stroll into your gunfire, but have to focus more on the bomb carrier and avoid...
 
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Old 08-29-2012, 09:51 PM   #10
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Skybex, great work, thanks!
I will test it today.
 
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Old 08-30-2012, 04:31 AM   #11
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Impressive work in such a short time Skybex! Well done!

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Old 09-05-2012, 08:59 AM   #12
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looks nice
 
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Old 09-15-2012, 02:16 PM   #13
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Almost all bots do not attack playes. Can you fix this?
 
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Old 09-15-2012, 02:51 PM   #14
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Can you be more specific please? I don't have an issue with the bots. The bomb carrier should ignore you and head to the bomb drop. But the other bots should follow the bomb carriers path but still attacking you.

There will be a new build out very soon so if there is an issue I am unaware of I would like to fix it so its not in the new build
 
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Old 09-17-2012, 09:49 AM   #15
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Sorry for double post. Updated OP with the latest version, images and changelog. Or you can download it from the link below

http://www.skybex.com/images2/tf2/mvm_diverge_b4.rar

Also, can a mod change the name of the thread to mvm diverge please?
 
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Old 09-26-2012, 10:30 PM   #16
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Just got done running a team through. I really like the look of this, and other than a few dark spots and clipping issues, you've got a nice map here.

We had a ton of issues with bots getting stuck and not spawning, though. We had to use bot_hurt at least 3 times just to progress through the map.

The money drops are down-right schizophrenic. We went one stage where we got 800+, the very next barely more than 400, after than, over 1000. I think this needs some serious tweaking.

The waves themselves seemed pretty decent, and I think spreading the money more evenly or gradually increasing it will help the flow of upgrading it.

Overall, you just need to polish it up and work out some kinks and I think you'll have a decent map.

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Old 09-26-2012, 10:38 PM   #17
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i think i got terrible fps when i played by myself too. could have been just me though.l

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Old 09-27-2012, 09:52 AM   #18
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This map is great map. My server people always enjoying.
I found this map bug. Red team Respawn room door has player stuck issue.

Following case PlayerA stucked.
1. PlayerA go under shutter. (open shutter)
2. PlayerB go under shutter. (keep open shutter)
3. PlayerB leave from shutter. (close shutter and PlayerA stuck)

I think this problem reason is using OnStartTouch/OnEndTouch Trigger.
Maybe you will resolve this problem when use OnStartTouchAll/OnEndTouchAll Trigger.

Im not native english. my english is poor :o
Thanks for great map making
 
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Old 09-27-2012, 05:04 PM   #19
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Ah yeah, I forgot to mention the above as well.

The OnStartTouchAll fix should take care of it. Common mistake.

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