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Old 08-19-2012, 08:32 PM  
yyler
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A map by Prestige and I.

CSF For Dummies: It's CTF, but the flags move farther back into more easily defended areas. Like normal CTF, you always go to the glowing intel and cap wherever your intel is. Turtling C is not advised, because it means giving up A and B, effectively giving...
 
Last edited by yyler; 08-20-2012 at 12:13 PM.
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Old 08-22-2012, 12:51 AM   #20
Prestige
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http://youtu.be/i28UEoLXVFQ

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Old 08-22-2012, 01:20 AM   #21
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Old 08-22-2012, 02:56 AM   #22
ForbiddenDonut
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Well, let's hope that Valve isn't lazy and that's not the case.

I enjoyed this map, although we didn't really have enough people on the server to really give it a proper server test. I feel it's about the right size for this game mode and a lot of the geometry is pretty fun to play around.

I think you're going to have an identity crises with Kong_King, though. Ignoring the fact that you are using the same style (which is perfectly fine), you use a lot of the props in similar geometric positions to koth_king:
http://cloud-2.steampowered.com/ugc/...A595AB783957A/
http://cloud.steampowered.com/ugc/93...2DD1B66133769/

http://cloud.steampowered.com/ugc/93...605290B8279C7/
http://cloud-2.steampowered.com/ugc/...74FDB06A5A025/

http://cloud-2.steampowered.com/ugc/...03A3B6C947D69/
http://cloud.steampowered.com/ugc/93...841CF7F50A442/
(This one cracks me because both pictures even have the red sign around the same spot)

Some of the play areas I found kinda cluttered. I think it would probably be better if you removed these pillars in this spot:
http://cloud.steampowered.com/ugc/93...6EB7360488D27/
Whenever I got into a fight with someone down there, we'd be bumping into them a lot instead of actively using them as cover. The distance is just too small.

And this shit is really cramped. I'm kind of impressed that heavy can even fit through this:
http://cloud.steampowered.com/ugc/93...B36A2EEEC9119/

I would make a lot of your signs non-solid. I got stuck on them like the whole match.

Hopefully they resolve the entity-based server crashes. I look forward to future updates.

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Old 08-22-2012, 03:15 AM   #23
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I haven't checked what sign you left an annotation on, but they are all purposefully solid to stop jumpers from taking control too easily (ie, the large sign at C). No promises, but if we make A2 I promise to think about changing that/removing them. As for similar areas, well, wow. Prestige did it.
 
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Old 08-22-2012, 03:56 AM   #24
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better than koth_king I M O (it was heavily inspired by koth_king and i saw that the theme would probably work well for the gamemode)

i agree middle thing under mid should probably be combined to just maybe one pillar if any...

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Last edited by Prestige; 08-22-2012 at 04:23 AM.
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