Well, let's hope that Valve isn't lazy and that's not the case.
I enjoyed this map, although we didn't really have enough people on the server to really give it a proper server test. I feel it's about the right size for this game mode and a lot of the geometry is pretty fun to play around.
I think you're going to have an identity crises with Kong_King, though. Ignoring the fact that you are using the same style (which is perfectly fine), you use a lot of the props in similar geometric positions to koth_king:
http://cloud-2.steampowered.com/ugc/...A595AB783957A/
http://cloud.steampowered.com/ugc/93...2DD1B66133769/
http://cloud.steampowered.com/ugc/93...605290B8279C7/
http://cloud-2.steampowered.com/ugc/...74FDB06A5A025/
http://cloud-2.steampowered.com/ugc/...03A3B6C947D69/
http://cloud.steampowered.com/ugc/93...841CF7F50A442/
(This one cracks me because both pictures even have the red sign around the same spot)
Some of the play areas I found kinda cluttered. I think it would probably be better if you removed these pillars in this spot:
http://cloud.steampowered.com/ugc/93...6EB7360488D27/
Whenever I got into a fight with someone down there, we'd be bumping into them a lot instead of actively using them as cover. The distance is just too small.
And this shit is really cramped. I'm kind of impressed that heavy can even fit through this:
http://cloud.steampowered.com/ugc/93...B36A2EEEC9119/
I would make a lot of your signs non-solid. I got stuck on them like the whole match.
Hopefully they resolve the entity-based server crashes. I look forward to future updates.