Weird black chequerboard pattern on mirrored displacments
It could be because some of those blend textures have the incorrect bump map texture in their definition ( .vmt ) file. The correct bump map texture is generaly present, but under a different filename, so instead you get the "missing texture" chequer pattern.
To me, this seems to happen with blend textures that weren't actually used by Valve in their maps.
The way I fix it is to extract the .vmt file, rename it (usually just by adding "_fixed" to the end), and edit the texture definition with the correct bump map texture, and use my "fixed" texture instead.
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