Quote:
Originally Posted by
GPuzzle
Have played it with a friend. It is preety interesting, after you have things like trucks and good weapons, it turns on to psychology. The society has colapsed, and only a few people have survived. If you can control a building, you're safe for a night. If you can control an industrial zone, you're safe for a week. If you can control an hospital, you're safe unless you run out of ammo. But if you control a city... You are safe for a month. There is no mid-term; what the players do is the outcome of the game.
This isn't entirely true. Because of the current nature of the game, guns are far more important than food or medical aid.
The game consistantly divulges into find the superior gun drop spots and then camp them from a rooftop (only accessable by ladder), or block the doorways with barbed wire so it's literally impossible to enter the building until the server is reset.
90% of games i've witnessed through friends playing or gameplay video's on youtube have resulted in some bandit holding out a city single handedly with an enfield/sniper from some rooftop. This is literally the only fun thing about the game. Trying to kill the sniper (usually through 6+ attempts to assault the city) or being the sniper. The zombies are like a side novelty aspect of the core gameplay which is completely besides the point of the entire game.