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Old 08-01-2012, 04:33 PM  
LeSwordfish
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PL_Crusoe, by Yyler and LeSwordfish.

Currently in a9 version.

Uses assets from the Construction and Maritime packs, plus a Canoe made by Aly, an edited version of the Hydro doors by Yyler, and though i can't remember what odds are good that there's something or other...

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Last edited by LeSwordfish; 02-20-2013 at 09:26 AM.
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Old 01-20-2013, 05:02 PM   #30
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If the change above doesn't work, i'll tweak the numbers a bit. If that doesn't work, i have a few more ideas, including a sniper position for blu or reworking the side route for red. I'm really worried about how few routes for the defenders that area has so IDK.

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Old 01-28-2013, 12:18 PM   #31
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https://dl.dropbox.com/u/13673854/Cr...oe_a8a.bsp.bz2

have fun

pl_crusoe_a8a
- Changed the routes approaching B.
- Lit the finale a bit more.
- Chunk of detail at final.
- bugfixes, including flying cart and missing props.

Note that most of this update is kinda hasty- the detail is unfinished, and cubemaps and pakking were both done in the spirit of "fuck it, release and go to bed."

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--- pl_crusoe --- plr_Jackal --- Tumblr --- @LeSwordfish --- Portal Buttons ---
---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
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Old 01-28-2013, 02:33 PM   #32
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Quote:
Originally Posted by LeSwordfish View Post
https://dl.dropbox.com/u/13673854/Cr...oe_a8a.bsp.bz2

both done in the spirit of "fuck it, release and go to bed."
Yea been there myself on a number of occasions!
 
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Old 02-07-2013, 10:42 AM   #33
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Note to self, add a one-way door behind the sentry position at D.

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Old 02-07-2013, 11:16 AM   #34
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hey - i'm liking the look of this but what's with the wierd shadows on the track?

ha I had a funny idea for a ending - blue gets cart to the edge but the cart just won't seem to go over then another cart zips out from that other track hiting the payload and pushing it in. You'd jave to time the animations but it might be funny.

In either case it's looking good

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Old 02-07-2013, 11:38 AM   #35
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Track shadows are due to it using the bounding box for shadows since there's no collision mesh. People say "disable shadows" but i'm just gonna compile without that setting later and save myself the hassle.

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---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
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Old 02-20-2013, 09:28 AM   #36
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a9 out

no real changes but the door to d is better

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---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
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