Uses assets from the Construction and Maritime packs, plus a Canoe made by Aly, an edited version of the Hydro doors by Yyler, and though i can't remember what odds are good that there's something or other...
If the change above doesn't work, i'll tweak the numbers a bit. If that doesn't work, i have a few more ideas, including a sniper position for blu or reworking the side route for red. I'm really worried about how few routes for the defenders that area has so IDK.
hey - i'm liking the look of this but what's with the wierd shadows on the track?
ha I had a funny idea for a ending - blue gets cart to the edge but the cart just won't seem to go over then another cart zips out from that other track hiting the payload and pushing it in. You'd jave to time the animations but it might be funny.
Track shadows are due to it using the bounding box for shadows since there's no collision mesh. People say "disable shadows" but i'm just gonna compile without that setting later and save myself the hassle.