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Old 06-30-2012, 01:10 PM   #11
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Default Two odd issues.


It's odd issue day. May as well reuse this thread.

Was working for a bit, then I got another leak. Same odd issue with going through walls. I couldn't figure out where the real leak was though. Then I realized this.



Everything outside of the radius isn't compiling. Why? Before everything in the entire map compiled, but now if it's not in the circle it doesn't compile.
 
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Old 06-30-2012, 01:17 PM   #12
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Default Two odd issues.


Push C. You've got a cordon going on in a large circle. I believe there is a tiny button on the toolbar next to these but we don't have an image for it. Click it or hitting C toggles it.

A cordon lets you compile a small area of the map without doing the entire thing. Usually it's square, but that one was added recently. It centers on where your camera is, and is probably making your Hammer feel laggy when you fly around the 3D pane.
 
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Old 06-30-2012, 01:30 PM   #13
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Default Two odd issues.


Quote:
Originally Posted by yyler View Post
Push C. You've got a cordon going on in a large circle. I believe there is a tiny button on the toolbar next to these but we don't have an image for it. Click it or hitting C toggles it.

A cordon lets you compile a small area of the map without doing the entire thing. Usually it's square, but that one was added recently. It centers on where your camera is, and is probably making your Hammer feel laggy when you fly around the 3D pane.
Thanks. It's odd, I turned that on accidently a long time ago, yet everything compiled previously. Or did it? I wonder if that's whats been causing all of my odd issues. And yeah, smooth and lagless now. Had been wondering why that was lagging my previously.
 
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Old 06-30-2012, 06:39 PM   #14
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Default Two odd issues.


That's the camera radius option. It only compiles what is within the circle, but unlike the cordon, it doesn't seal the missing parts with a skybox.
 
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