Ok, apparently my map crashed at 32 players for some reason and I'm trying to track it down as I'm totally blind on this crash.
I'm thinking that it might be an edicts crash but I'm only at 1500 +- (1483 to 1503 if I hide stuff between compiles) max entities.
I'm trying to create bots to test it out for the edicts (unless there's a console comand to do it) but everything with bots on this map seems to be wierd.
Example - nav_generate - it only will create the nav mesh for stage 3 of the map (map crashed stage 1 after 5 mins) it doesn't do the rest of the map and forces you to do it manually but when I edit it manually the manual modifications aren't staying when I close the map and re-open it. Do I have to save it somehow?
The bots once added aren't following any standard bot commands - i.e. I tell them to jump - they stand there, I tell them to mimc - they stand there, I give them the command to fire all weapons they stand there.
When the round starts the magically come to life and run out to the cart on the modified mesh I've made for them.
Any ideas what's going on and how I test it?
Also - another really wierd bug that seems to happen completey at random is - I'm running into an invisble wall and it stops me - I back up, run forward and it's not there anymore - it's not there all the time in fact have only seen it once in that location but the issue will happen from time to time in diferent loactions (always random) and it seems to just be happening on displacements. Is it just the displacements physics acting up?
1500 entities is quite a lot for gamemode such as MvM because there's a lot more dynamic entities created on the fly than in normal player vs player game. For example, i have around 1400 in one of my maps and it goes up to 1700-1800 edicts in a 30 player server. If that map would be in mvm, i'd propably be nearing a crash also.