- Feb 15, 2008
- 112
- 9
cp_mineshaft
CP MineShaft
Progress bar:
Rough layout - 95%
Displacements - 70%
Spawn Rooms - 30%
All other - 0%
If obvious and newbie questions offend you leave now....you have been warned....feel free to link me to useful sites whereever necessary
Picked up hammer for the first time a couple of days ago, and I am still experimenting with it, want to make a basic CTF, just to get used to the program.
Read the easiest/best, way to do this is to make one half of the ma and then just mirror it, to create two identical sections, one for each team.
So far I have a room/building.
Image1
As is obvious, for some reason the defult texture when I open hammer is brickfloor, which is annoying difficult to distinguish courners and seperate sections apart from each other. How can I change this to be the standard orannge/grey scheme that everyone else seems to have?
My second question is regarding "invalid solid structure" error, when using vertex manipulation. Some shape are obviously not really possible, but what flags up this error (all I know is it is something to do with concave shapes) I had this error when making the back wall that you can see in the image, in the end I solved this problem by using two blocks, a triangle and a square, instead of making it from one, it worked to start with, but when I tried to add mitre joins to the other vertical walls it came up with this error, and the autofix option did nothing to help.
Last question for now is where do i find (and how do I add) standard objects like the red and blu containers to the map?
I'm sure these questions are painful for the experienced mappers out there, but I hope that this thread will be able to be refered to in the future by new people when they start making maps.
Does anyone know any GOOD first map tutorials out there? I found a few, but nothing amazinging insightful.
The tutorial on this site are great, (just not basic enough stuff for me) I think I could probably make a set of Youme's cliffs, but as I don't yet know how to make a container, I think thats a few months away.
CP MineShaft
Progress bar:
Rough layout - 95%
Displacements - 70%
Spawn Rooms - 30%
All other - 0%
If obvious and newbie questions offend you leave now....you have been warned....feel free to link me to useful sites whereever necessary
Picked up hammer for the first time a couple of days ago, and I am still experimenting with it, want to make a basic CTF, just to get used to the program.
Read the easiest/best, way to do this is to make one half of the ma and then just mirror it, to create two identical sections, one for each team.
So far I have a room/building.
Image1
As is obvious, for some reason the defult texture when I open hammer is brickfloor, which is annoying difficult to distinguish courners and seperate sections apart from each other. How can I change this to be the standard orannge/grey scheme that everyone else seems to have?
My second question is regarding "invalid solid structure" error, when using vertex manipulation. Some shape are obviously not really possible, but what flags up this error (all I know is it is something to do with concave shapes) I had this error when making the back wall that you can see in the image, in the end I solved this problem by using two blocks, a triangle and a square, instead of making it from one, it worked to start with, but when I tried to add mitre joins to the other vertical walls it came up with this error, and the autofix option did nothing to help.
Last question for now is where do i find (and how do I add) standard objects like the red and blu containers to the map?
I'm sure these questions are painful for the experienced mappers out there, but I hope that this thread will be able to be refered to in the future by new people when they start making maps.
Does anyone know any GOOD first map tutorials out there? I found a few, but nothing amazinging insightful.
The tutorial on this site are great, (just not basic enough stuff for me) I think I could probably make a set of Youme's cliffs, but as I don't yet know how to make a container, I think thats a few months away.
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