Good day, gentleman.
I’m a movie maker and for my project, on which I’m currently working on, I need some mapping to be done. But I am a noob in mapping =\. The goal is to add a rain weather effect to the maps, which don’t have it (e.g. Badlands, Well, Fastlane ect.) and after that I should be able to play *.dem files, which were recorded on original maps. Is it possible to do? Won’t I have “Your cp_badlands is different from the cp_badlands” error?
For some reason, I think that it is possible to do. So all I found out so far is that it’s impossible to turn on rain with “r_simulaterain 1” console command, and that’s necessary to edit the map in Hammer. So I decompiled the map into a *.vmf file with VMEX and… And that’s basically it. The next step is to add rain, but I don’t know how to do it. I decompiled koth_sawmill just to understand how it should look like and I found “info_particle_system” eneties all over the map with “Name - particle_rain_q1” and “Particle System Name - env_rain_001”. But I wasn’t able to add them to other maps. From THIS THREAD I found out that they’re hardcoded or something of the kind and that I need to use custom particles, which are given in the same thead. The problem is that I don’t understand what I am to do in these parts:
3) Pakrat the .pcf from your particles folder and the .txt
4) Edit the location of each item so it reads as 'particles' for the .pcf and 'maps' for the .txt
I would really appreciate it, if anyone could explain me, what I am supposed to do in a “step by step” way. Or just give a link to a video tutorial, which covers the topic.