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Sniper's Assets, Performance Editon models! 



Model/Texture Version:  
Type: Model
Released: 10-28-2009 
Last Update: 10-28-2009 
Rexy
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Default Sniper's Assets, Performance Editon models!

Sniper's Assets, Performance Edition models!

Release: Oct 28, 2009
Author: Valve Software (Modifications, LOD models, And Collision Meshes by Alex Kreeger)
E-mail: Kreeger242@live.missouristate.edu
Version: 1.0.0

This is a modification of the Sniper's Assests Model set release by Valve software. This pack is a complete reworking of all the models to make them functional and efficient.

In addition to LOD models and greatly reduced # of polygons (without loss of detail), the pack has been modified to include collision meshes (so players and objects collide instead of passing though), and resized textures. Altogether, the pack comes in at 11.5 MB total for all models and textures (and that's uncompressed! Imagine half or more when compressing to bz2).

Total list of improvements:

Bobblehead_op.mdl = 1586 polys + 2 LOD models (342 poly minimum) + smaller textures
Camper_op.mdl = 13809 polys + 3 LOD models (2694 poly minimum) + smaller textures + Collision Mesh
Bobblehead_op.mdl = 1586 polys + 2 LOD models (342 poly minimum) + smaller textures
Foadsign_op.mdl = 230 polys + 3 + smaller textures + Collision Mesh
Hs_sign_op.mdl = 116 polys + smaller textures + Collision Mesh
Oldgeezer_op.mdl = 1580 polys + 2 LOD models (394 poly minimum) + smaller textures
Payphone_op.mdl = 5054 polys + 3 LOD models (631 poly minimum) + smaller textures + Collision Mesh
Sniper_mug_op.mdl = 610 polys + 2 LOD models (151 poly minimum) + smaller textures


Zip contains:

Snipers_Assets_Performance_Pack.zip:
*7 models + accompanying textures

Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

Please credit Valve Software for releasing these models!




Old 10-28-2009, 08:14 PM   #1
The Political Gamer
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And Rexy does it again! <3

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Old 10-28-2009, 08:31 PM   #2
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ooh, yay!
 
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Old 10-28-2009, 08:40 PM   #3
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Someone please dl and double check to make sure I didn't mess up a file or something.
 
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Old 10-28-2009, 09:01 PM   #4
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i just quickly opened them up in the model viewer, and they look fine
 
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Old 10-28-2009, 11:42 PM   #5
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I stand by my babies comment.

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Old 10-30-2009, 03:14 PM   #6
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Thanks! This is perfect.
 
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Old 10-31-2009, 06:34 PM   #7
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Tiny and needless request:

Would it be possible to model the headshot sign so there's bullet holes on the backside of the model, too? It's bugging the shit out of me. I know it isn't a problem with you, but if anyone could do that it'd satisfy my OCD greatly.
 
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Old 11-01-2009, 12:55 AM   #8
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Oh god, this ^

*Twitch Twitch*
 
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Old 11-01-2009, 01:19 AM   #9
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Could holes be textured in?
 
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