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Aussieland 



Map Version:  
Released: 10-29-2009 
Last Update: 01-16-2010 
Aly
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Default Aussieland

Aussieland is an attack/defend map with 3 stages, much like dustbowl.

-I am still seeking a better name for this map, any suggestions would be great-

When making this map I was looking for a different feel to each stage.
Stage 1 is simple, straightforward, set in a goldrush-like mining town.
Stage 2 is set on a cliffside, with the first point being quite dangerous due to the environmental death. 2-2 is set in a cave.
Stage 3 is somewhat open, with long sightlines, height differences and a point floating on water.



Credits:
A Boojum Snarky: Resource Library which has proven invaluable + his love.
Rexy: His awesome rocks + Kangaroo
The TF2maps chatroom and everyone in it: You support and testing.
Owl: Your skillful exploit finding.
Beatz: You're awesome mate.
Labelmaker: Helpful ideas.
Some sprays turned overlays from FPSB.


Changelog

a4: added new path to 2-1
Fixed a hole
Fixed unsewn displacements
Added full ammo crate near full health kit
added some varous props as hiding spots for spies and engies
Moved some rocks around
Added a floor above 1-2 for defending

a4a: Various Fixes

a4b: Various Fixes

a5 & a5a: Unreleased

a5b:
Added stage 3.
Detailed more of stage 1.
Various other bug fixes.

a6: Redid Stage 3, First Area

a6a: Unrealeased.

a6b (which should probably be a7 but what the hell)
Many fixes
Added hazard tape onto points not immediately obvious where their cap area was.
Added more signs to stage 3
Clipped some areas
Changed Stage 3 red spawn some.
Added another route to 1-2
Added some funny and pretty overlays
Patches under most health packs
Base textured most of stage 1
Fixed some clipping issues and visual bugs
Added a new red spawn exit for stage 1
Many other changes I can't remember

a9: Redid 3-1,
Made many changes to almost everything.

a10:
Revised layout, changes include:
Making 1-1 much harder to attack, the attackers would take it very quickly.
Removed sewer-path that no one seemed to use.
Added another path to above where the sewer was for attackers.
Moved around buildings and layout so there's more of a "path" to the second point.
Moved 2-1 around a bit to make the walk time less.
Added a ramp down from blue's stage 2 spawn.
Moved 2-2's position to make it closer to 2-1, concequently cutting down most travel times somewhat.
Redid 3-1 again, hopefully its last major rework, added thigs like:
Height differences.
Setup gate closer the the point is balanced with low-ground disadvantage.
Imroved sightlines
Hopefully reduced chokeyness of 2-2.
And many other small changes that I forget.

a11:
Fixed many sniper lines
Fixed some clipping issues
Took out that annoying clip in blue spawn
Remade blue spawnroom
Weakened sentry spot on ledge above 2-2 by taking out nearby resupply cabnet
Displaced stage 1's ground
Other small changes that I forget.



Old 10-29-2009, 06:23 AM   #1
Smetzle
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Looks good, I'll DL and take a look around while Steam decrypts the L4D2 Demo files

Edit: Attachment 1707 The spawn area was a little dark.
Attachment 1706 A good sniper could easily control this exit out of Blu spawn.
Attachment 1708 I could rocketjump above this wall.Attachment 1709I like the tunel underneath it, although it's a little low.
Attachment 1710 I would remove the glass in at least one of these windows, as the point looks like it's pretty well covered from attackers going along the main path.

Hope this helps
 
Last edited by Smetzle; 10-29-2009 at 07:00 AM.
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Old 10-29-2009, 06:59 AM   #2
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Yaay, a map from Aly

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Old 10-29-2009, 07:01 AM   #3
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So long as we don't ride kangaroos all over the map, it's good.

Also:
Cccccuubemaaaps!

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Old 10-29-2009, 07:27 AM   #4
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Thanks for the input Smetzle. I'll fix that sightline in the second screenshot.
I've also just fixed that clipping issue :3

And yes cubemaps. Good or bad? I did build them :o

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Old 10-29-2009, 04:52 PM   #5
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Its such an awful but epic name
Should get a modeller to make you some carboard kangaroo cut-outs.

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Old 10-29-2009, 05:43 PM   #7
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Quote:
Originally Posted by Evil Mashpotatoe
Its such an awful but epic name
HEY! I came up with that name in steam chat and sneaky Aly stole it!

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Last edited by Owlruler; 10-29-2009 at 05:47 PM.
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Old 10-29-2009, 06:52 PM   #8
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Lies.

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Old 10-29-2009, 07:09 PM   #9
Psy
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A george? I think you mean gorge.

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