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Map Name: Boundary Bay
 

Map Version:
 

Released: 11-02-2009
 

Last Update: 01-21-2010
 
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Default Boundary Bay

Your standard symmetric control point game type.

BLU and RED are fighting for control of a shipping terminal in Boundary Bay, British Columbia.

This map is a part of the TF2 World Server Rotation Project.

Beta 1 release! Comments, criticisms, and suggestions are all very welcome!

Thanks to:
- A Boojum Snark for his mapping resource pack
- Nineaxis for his guide to overlays.
- FreeLance_Fox for the helpful comments and suggestions.
- Tinker for the name.
- Boylee for his Mann Co. container
- The play-testers from Dec. 2nd's gameday for their encouraging and helpful feedback.
Changelog
A4
- Tweaked most of the layout
- Added a lot of detail
- Added Boylee's Mann Co. container
- Added the beginnings of a 3D skybox
- Re-set spawn timing

A3
- Player clipped the sides of some stacked shipping crates
- Added respawnroomvisualizers to the forward spawns
- Increased the cap time on the center point from 11 to 15
- Removed 2/3 of the sliding doors
- Reduced the respawn bonus from -3 to -2 (center point) and -5 to -2 (forward point)
- Re-structured the paths from the base spawn to the final point and made it a bit more visually interesting
- Changed "set time" commands on point captures to "add time"
- Added details

A2
- Tweaked all of the point layouts
- Major changes to the layout of the second control points
- Shortened the map
- Changed skybox from night to alpinestorm
- Detailed some of the new layout. Lots more still needed.
- Detailed the main RED and BLU spawn

Old 11-02-2009, 09:40 AM   #1
Botervloot
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Layout looks interesting. Maybe a bit busy, because you can take all these different paths, but then agian, it's symetrical, so it isn't too much.

Work on the 'style'.
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Old 11-02-2009, 11:35 AM   #2
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I like it
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Old 11-02-2009, 02:11 PM   #3
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The 2nd pictures CP looks really open. Just a little more cover because it's a small space.

I also love that bridge ^^
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Old 11-02-2009, 04:55 PM   #4
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Could we please get an overview? It also looks pretty detailed for an a1, but who knows, maybe it plays well.
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Old 11-02-2009, 06:42 PM   #5
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Very interested! I just ran through it and found there to be a few inherent problems, however, that you should really address before proceeding. Also I have a few small fixes.

1: The whole map feels HUGE. Even as a scout, the sheer scale of the middle area and the last area, plus the length of some of the hallways, is just too much! If you were to simplify the pathways and remove some of the areas between the CPs, I think that would do a lot to reduce this length. Furthermore, it would let the gameplay be a lot more linear. As it is, you even have a tunnel that goes all the way around 2nd (the long one from the 1st yard to the yard by mid). Those types of things don't work in TF2, they'll just dilute the gameplay.
2: 2nd is nice but the height-differences plus the railings is too much. I like idea of the lower and upper entrances but as it is, the lower one is a death trap.
3: On mid, I find the bridge CP to be very limiting. It's a cool idea, but add maybe one more way up for each side? Also, make the cap zone larger than the base of the CP, please. As it is, I assumed that the caution tape on the edge of the bridge meant that the whole thing was the trigger, but it's not! Finally, the crux of the V where the support things meet (even in height to the CP platform) is a spot where one can get stuck.

Good luck, I like the theme so far!

-FoX
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Old 11-02-2009, 10:41 PM   #6
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Name absolutely needs to be changed. A bad name can make your map unrecognizable to the player base, is a nightmare for admins, and generally a bad idea!
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Old 11-03-2009, 12:49 AM   #7
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I know it may seem a bit silly for me saying this. But the reason the name is what it is, is due to the TF2 World Project in his post. Since his map is set on the dot that is positioned over the Tsawwassen area of Canada, that's why his has that name. Same with my map, Vladivostok
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Old 11-03-2009, 02:39 AM   #8
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Vladivostok, however, is a name everyone recognizes and knows already. In the OP's case, I'd go for "cp_boundary", with the full name CP Boundary Bay, as that is what's connected to Tsawwassen, but is an easier name to remember.
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Old 11-04-2009, 06:20 AM   #9
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Ts-was-waagaaden-what?

Server owners would also need to remember how to spell it (if they used rcon, which... isn't that common).
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