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Map Name: Christmas Run
 

Map Version:
 

Released: 11-02-2009
 

Last Update: 11-02-2009
 
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Cool Christmas Run

pl_christmasrun
IGNORE THE WATER IN SCREENSHOT 5, IT'S A GRAPHICAL PROBLEM

Map Name: pl_christmasrun
Author: Joodude
Current Version: Pre-Release Alpha

pl_christmasrun is a work-in-progress Payload map centred around the winter/snow theme.

Mission Briefing
Every year, the RED corporation does it's usual yearly round of the Christmas Run, delivering gifts to all the good children of the world.

Unfortunately, the evil BLU corporation plan to end this tradition and ruin Christmas forever... by blowing up Santa's sled! Deliver the payload cart along the snowy ground from your base, across the wooden bridge, through the deep valley and finally to RED's toy-making factory to give Santa a Christmas surprise he'll never forget!

Additional Information
  • Single Stage
  • 4 capture points (End included)
  • Possible custom payload
  • The ability to ruin Christmas!

Current Progress
Constructing the cliff passage before RED's Christmas village!

Many thanks to...
  • A Boojum Snark (Ultimate Mapping Resource)
  • Acegikmo (Environment Gallery)
  • Youme (Displacement Tutorials)
  • The Political Gamer (Small guidance on Payload paths)
  • Ravidge/Nova/Void/zpqrei (Swamp skybox 'sky_night_02')
  • Void (INTENSE TEMPERATURES Overlay)
  • Acumen (Custom fancy chair, Support Pillars)
  • Woo-Zee-Moo (Snow-to-Ground Blend Textures)
  • Big Rexy (Solo payload tracks)
  • III_Demon (Additional solo payload track pieces)
  • Everyone at TF2Maps.net, seriously. You guys are awesome.
Changelog
Planned release after everything is blocked out, dev'd and functioning.

18/01/2010
  • Added more detail to the first area
  • Bridge has been completed in simple, it spans a HUGE WATERY DEATH PIT
  • Added a ton more, including a cliff area with a waterfall for the RED team to get to BLU quicker
  • Added the first forward spawn for BLU
  • MORE CHRISTMAS LIGHTS

03/11/2009
  • Replaced daytime skybox with night-time skybox
  • Added more lighting to accommodate skybox
  • Fixed displacements being too steep
  • Capture point A working

Old 11-02-2009, 02:27 PM   #1
Repel
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Looks hawt to me.
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Old 11-02-2009, 02:35 PM   #2
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Place some present models in the map
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Old 11-02-2009, 02:38 PM   #3
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Quote:
Originally Posted by Nutomic View Post
Place some present models in the map
I shall as you get closer to the RED base. Might place some coal around the BLU base, since they're grumpy buggers
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Old 11-02-2009, 03:07 PM   #4
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Can there be a sleigh cart, with a sack of presents in it?
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Old 11-02-2009, 05:24 PM   #5
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The Political Gamer (Small guidance on Payload paths)

Errrr when was that?
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I'm going to kill you slowly.
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Old 11-03-2009, 07:26 AM   #6
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Please "upgrade to pro today"
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Old 11-03-2009, 07:32 AM   #7
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Trying to make a Christmas map that Valve will take for their event?
No, its cool.
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Old 11-03-2009, 11:40 AM   #8
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Quote:
Originally Posted by The Political Gamer View Post
The Political Gamer (Small guidance on Payload paths)

Errrr when was that?
Steam Chat, helping getting the payload along a path before setup

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Originally Posted by OlafK View Post
Please "upgrade to pro today"
Fixed. Damn Photobucket.

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Originally Posted by Engineer View Post
Trying to make a Christmas map that Valve will take for their event?
No, its cool.
Not really. Just felt like trying out at making a decent snowy payload map :3
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Old 11-03-2009, 03:12 PM   #9
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Skybox has now been changed to night (sky_night_02 from the Swamp pack) for the feeling of Christmas Eve!

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