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MangyCarface
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Map Name: Seaside
 

Map Version:
 

Released: 11-06-2009
 

Last Update: 11-06-2009
 
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Default Seaside

This was a map made for the first 2fort2furious Iron Mapper competition.

It was made in two sessions two weeks apart, 4 hours in each session. The total build time for this map, with compiles, was 9 hours with no playtesting at all.

The goal was to make a map as fast as possible. [ame="http://forums.tf2maps.net/showthread.php?t=10515"]My opponent Acegikmo produced a very cool entry as well.[/ame]

It has been tested to be playable, so go ahead and run it if you wish. We hope to see more participants in future Iron Mapper events!


CREDITS:
Swamp Team
Acegikmo- Opponent and material artist
ABS, Ravidge, Acegikmo- Useful speed-mapping references (prefabs, galleries)
FLOOR_MASTER- coding for Iron Mapper, hosting, etc etc etc etc
Changelog
A2
Detail pass
Entity fixes

A1
Layout, basic detailing

Old 11-07-2009, 05:18 AM   #1
DaBeatzProject
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-bleep- will download soon and run around in this beauty!
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Old 11-07-2009, 10:09 AM   #2
Ravidge
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Played it yesterday. Felt very chaotic, probably because of the small size for a 32 player server.

Basically you could go anywhere on the map. And so could the opponent, making it hard to predict their movement, not really a bad thing. But it was a little unfocused from time to time.

I think lowering the capture time will make the map more fun. It seemed like the first team to capture had a pretty easy time holding it, since they could pretty much rocketjump over a wall and be "in position" again.

The map looks a lot better than what I would imagine to come from the ironmapper event, I was expecting something barely playable, but this is actually decently detailed!

Good work.
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Old 11-07-2009, 03:57 PM   #3
Jindo
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Looks great, something I failed to mention when commenting on Ace's map was how astounded I was at how quickly you both managed to produce such excellent maps.

One thing I really love about this map - although it's not as clear from these screenshots as it is from other previews - is how the entire playable area of this map is set on a cliff/large rock/whatever you prefer to call it.

The map looks superb, I'm sure it plays superb too, I am really looking forward to playing both this and Autumn as soon as possible.

Keep up the great work both of you!
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Old 11-08-2009, 02:08 PM   #4
Nutomic
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Did you already block this map out before the event? Cant imagine making this without any planning before
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Old 11-08-2009, 02:14 PM   #5
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Quote:
Originally Posted by Nutomic View Post
Did you already block this map out before the event? Cant imagine making this without any planning before
None of us blocked it out before the competition
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Old 11-08-2009, 02:48 PM   #6
MangyCarface
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All we had was a basic idea of theme, Ace wanted to try something fall-y, and I wanted to do whatever the opposite of his would be, so I ended up doing 'spring'. I tried to think of some spring-related elements but none of this was blocked out before the event, it was a lot of fucking around in the first hours.
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