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Seaside
This was a map made for the first 2fort2furious Iron Mapper competition.
It was made in two sessions two weeks apart, 4 hours in each session. The total build time for this map, with compiles, was 9 hours with no playtesting at all.
The goal was to make a map as fast as possible. http://forums.tf2maps.net/showthread.php?t=10515
It has been tested to be playable, so go ahead and run it if you wish. We hope to see more participants in future Iron Mapper events!
CREDITS:
Swamp Team
Acegikmo- Opponent and material artist
ABS, Ravidge, Acegikmo- Useful speed-mapping references (prefabs, galleries)
FLOOR_MASTER- coding for Iron Mapper, hosting, etc etc etc etc
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 Changelog |
A2
Detail pass
Entity fixes
A1
Layout, basic detailing |
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11-07-2009, 06:18 AM
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#1
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I r blocking ur lightz teh regular wai again.
DaBeatzProject is offline
Posts: 428
Thanks: 498
Thanked: 190
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-bleep- will download soon and run around in this beauty!
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The Following User Says Thank You to DaBeatzProject For This Useful Post:
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11-07-2009, 11:09 AM
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#2
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L6: Expert Member
Ravidge is online now
Posts: 575
Thanks: 154
Thanked: 319
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Played it yesterday. Felt very chaotic, probably because of the small size for a 32 player server.
Basically you could go anywhere on the map. And so could the opponent, making it hard to predict their movement, not really a bad thing. But it was a little unfocused from time to time.
I think lowering the capture time will make the map more fun. It seemed like the first team to capture had a pretty easy time holding it, since they could pretty much rocketjump over a wall and be "in position" again.
The map looks a lot better than what I would imagine to come from the ironmapper event, I was expecting something barely playable, but this is actually decently detailed!
Good work.
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The Following User Says Thank You to Ravidge For This Useful Post:
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11-07-2009, 04:57 PM
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#3
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L2: Member
Jindo is offline
Posts: 60
Thanks: 36
Thanked: 47
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Looks great, something I failed to mention when commenting on Ace's map was how astounded I was at how quickly you both managed to produce such excellent maps.
One thing I really love about this map - although it's not as clear from these screenshots as it is from other previews - is how the entire playable area of this map is set on a cliff/large rock/whatever you prefer to call it.
The map looks superb, I'm sure it plays superb too, I am really looking forward to playing both this and Autumn as soon as possible.
Keep up the great work both of you!
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11-08-2009, 03:08 PM
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#4
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L4: Senior Member
Nutomic is online now
Posts: 319
Thanks: 27
Thanked: 56
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Did you already block this map out before the event? Cant imagine making this without any planning before 
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11-08-2009, 03:14 PM
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#5
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L5: Alleged Expert
Acegikmo is offline
Posts: 457
Thanks: 130
Thanked: 257
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Quote:
Originally Posted by Nutomic
Did you already block this map out before the event? Cant imagine making this without any planning before 
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None of us blocked it out before the competition 
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11-08-2009, 03:48 PM
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#6
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L8: Respected Expert
MangyCarface is offline
Posts: 1,124
Thanks: 592
Thanked: 375
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All we had was a basic idea of theme, Ace wanted to try something fall-y, and I wanted to do whatever the opposite of his would be, so I ended up doing 'spring'. I tried to think of some spring-related elements but none of this was blocked out before the event, it was a lot of fucking around in the first hours.
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