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yammington
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Map Name: Mansion
 

Map Version: Alpha v4
 

Released: 11-07-2009
 

Last Update: 11-07-2009
 
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Post Mansion

My first TF2 map, takes place inside a large mansion.

I'm always looking to get better at mapping, so any help or criticism is greatly appreciated

4th release now up...
Changelog
Alpha v4

Added a TON of detail
Re-textured some surfaces
Added a platform that leads up to the hole in the roof from the outside area - only scouts can jump across, and makes it easier to rocket/sticky-jump up there
Changed the layout of the cover in the CP room very slightly
Changed the locations of health and ammo spawns
Added viewpoints for respawning players
Fixed up the spawn areas a bit - players can now change class in the attic, so long as they're still in their spawn room
Started naming the files properly
http://rapidshare.com/files/30618758..._mansion_a4.7z

Alpha v3

Added some more cover around the CP and replaced the pile of boxes with a metal wall
Extended the scaffolding above the CP and added cover
Re-textured the blue and red bases
Removed the HL2 models and added some detail to the respawn rooms
Added detail to the windows around the place
Modified the attic area
Added an extra route from the attic to the outside area
Added some signs directing players along different routes to the CP
Changed the skybox
Tweaked the lights some more (will continue to edit these)
Modified the soundscapes
http://rapidshare.com/files/304830102/mansion_v3.7z

Alpha v2

Changed the middle top area so it's indoors, not outdoors, and the floor is not glass
Removed the rain
Added more lights and moved around existing lights
Added some cover for the scaffolding on either end of the CP room
Added an elevated platform in a room in the attic
Added custom soundscapes
Added some cover in the CP room
http://rapidshare.com/files/303451367/mansion_v2.7z

Alpha v1

Initial release
http://rapidshare.com/files/304825750/mansion_v1.7z

Old 11-07-2009, 04:35 AM   #1
absurdistof
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Caution: This is right off the bat

Right off the bat: The map needs re-texturing. The light models need to be moved into more uniform places, consider ceiling lights as well. Lighting is generally white, try spicing up the color. The ceiling in screenshot 3 is from hl2, same with the ceiling from screenshot 4. The room is screenshot 4 is too open, there are too many boxes, and that looks like a mother of a chokepoint. In screenshot 5 the lighting needs to be uniform, not red and blue, the windows also would look better as models. Screenshot 6: way too many boxes, the broken wall could use a new texture.

Note: When I said re-texturing I mean that the texturing you have done doesn't really adhere to the tf2 theme. screenshot 2 is almost entirely 1 texture. Try using wood for the window sills. Also, study official tf2 maps to see how they textured their maps as well for additional perspective.
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Old 11-07-2009, 05:49 PM   #2
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Thanks for the response

I'll get on those textures right away! As for the lights, I was originally going for a "spooky", low-lit look, but I decided that would just annoy people so I changed the lighting a bit, so what you are looking at is a failed mesh of 2 different lighting designs ^^; I'll be changing those right away as well

And yeah the room in screenshot 4 I don't like either... might change that somehow
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Old 11-07-2009, 08:18 PM   #3
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Also move it would be good to remove the hl2 textures/models as they don't really fit in tf2
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Old 11-10-2009, 02:00 AM   #4
yammington
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new bump up.... i mean new version up
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Old 11-10-2009, 02:33 AM   #5
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Submit it to gameday, when gameday comes back
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Old 11-10-2009, 03:00 AM   #6
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Oh..? Really? How would I go about doing that
Also I think they have only US and EU servers... me, I live down under I probably won't even be able to participate in playing my own map due to >9000 ping
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Old 11-10-2009, 09:49 PM   #7
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Quote:
Originally Posted by yammington View Post
Oh..? Really? How would I go about doing that
Also I think they have only US and EU servers... me, I live down under I probably won't even be able to participate in playing my own map due to >9000 ping
If you need some help testing your map, I might be able to help you. I have a server here in AU, do a bit of map testing on it.
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Old 11-12-2009, 06:54 PM   #8
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Quote:
Originally Posted by infectedfury View Post
If you need some help testing your map, I might be able to help you. I have a server here in AU, do a bit of map testing on it.
Cheers dude

Also, version 4 is up
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Old 11-12-2009, 07:01 PM   #9
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Quote:
Originally Posted by infectedfury View Post
If you need some help testing your map, I might be able to help you. I have a server here in AU, do a bit of map testing on it.
Yeap. With the contest stuff up and running it'll be difficult to get your map properly tested till after it's all said and done. +Thanks to infectdfury for helping you out though. I have a feeling that after it's over though there's going to be a huge slew of gameday maps.

Anyways, give me a tick to run through your map real quick. As was already stated, your map will need retexturing if you want it to fit in the tf2 universe. Filter the textures with "tf2" when browsing the list. Then again though this is an early release, and I'd worry more about layout then textures at the moment.

EDIT: ACHK! RAPIDSHARE!

I'd strongly suggest you use a different host. Try Fileplanet instead.
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