Model Ventilation Fan - Daylight inspired

Acumen

Annoyer
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Jun 11, 2009
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Since i'm a huge fan of the movie DAYLIGHT (+1) with the infamous sly stallone i always wanted to have these huuuuuge ventilation fans ingame, and DasMatze inspired me to finally give it a go !
different approach this time. Releasing the model i have so far to see if there should be more different sized versions, maybe slower animation or another "darker" texture variation(?) to fit a wider set of background textures to build on.
Again sry for my mismatching mapping brushwork on the screenshot :D
Prop should be used as prop_dynamic, as it has basic rotation animation :)
Anyways, have fun !

Download:
http://acumen-design.de/projects/show/fan.rar

fan_ingame.jpg


This thread uses images in microscreenshot-format - copyrighted to eeerieone
 
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Acumen

Annoyer
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Jun 11, 2009
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IT IS 640 :eek:~~~~
i go change to 639 now !

edit: AHA ! it's 600px max - you can up your screenshots 100px !!!
:D
 
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Ravidge

Grand Vizier
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May 14, 2008
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hahaha, still i see the uglybar, make the screenshots max 640 wide :)

It can be set in your user options, I think I have mine to 1024 wide :)

On topic: Looks great, I could probably use them for Panic, but that dark skin you mentioned would fit in much better!

I haven't checked the speed of the rotation, but personally I would like the options of: 1. full power 2. idle spinning (slow but fluid) 3. off

Nice work
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
i was thinking about doing something like this, but you beat me to the punch, and I dont mind cause this fan is AMAZING. Im gonna be throwing these babies in my map. thanks Acumen!
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
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Is there an idle animation that doesn't rotate?
 

Acumen

Annoyer
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Jun 11, 2009
704
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actually i was also thinking along Ravidge's line. 3 animations - fast, slow and no rotation.
i was experimenting with a darker texture yesterday, but not too satisfied. think i need to see on which textures one might use the fan. i'm thinking about 3 textures, grey, beige and dark grey version :)
will report update in a couple of days !
till then, i thank you for your feedbach :)
 

Terr

Cranky Coder
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Jul 31, 2009
1,590
410
For cylindrical things like that, having a big "lip" around the edge makes it a lot easier to snug them into brushwork.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
this fan is really impressive. I'm gona use some on my maps. And then i shall see how it works :D Btw, Nice work acumen :)
 

Acumen

Annoyer
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Jun 11, 2009
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terr, how you mean that ?
i was actually imitating the sewer_grate modeling work, don't know if you mean that ?
thx, ricardojvc6 :)
 

YM

LVL100 YM
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Dec 5, 2007
7,135
6,056
Cutting out a circlein brushwork is no fun. making the seams hidden by a prop are even less fun. So if you make the tube behind the fan xx units then the player can make his hole xx+8 units and then you should have the wall mounted part of the fan extending to xx+32 units or something like that so that the mapper can be rough and use as few brushes as possible when making their hole for it.
 

Trotim

aa
Jul 14, 2009
1,195
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I haven't seen it ingame yet, but the textures seem a little un-TF2-y to me. Are they from the game?
 

Acumen

Annoyer
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Jun 11, 2009
704
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i still don't understand, youme, sry :(
i just built it exactly the way the sewer was made and thought mappers would know how to handle it, since i've seen the sewers in quite a few maps.

Trotim, i guess you'll just have to try it out. you can still decided whether you think it fits or not :)
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
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i still don't understand, youme, sry :(

Imagine your fan is actually a sewer pipe with bars across the front. If you stick it straight into a brick wall brush, then someone looks through the bars and sees.... a brick wall inside the pipe.

So then the mapper needs to cut out a hole in the brick wall, and needs to do it so that nobody can possibly see "around" the outer rim of the pipe to see the gaps.

Having an extra-wide "lip" to the pipe/fan that widens out where it touches the surface of the wall can help disguise these joins and make it easier on the mapper.
 
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Acumen

Annoyer
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Jun 11, 2009
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but isn't this the lip i marked on that picture, that you are talking about ?
i mean, like i said, i modeled it almost completely after the sewer model

fan_lip.jpg