- Apr 9, 2008
- 1,706
- 1,491
Here's some pretty interesting middleware. It's a real-time occlusion system.
View the video and imagine how much tedious work this could cut out!
Umbra Occlusion Booster is the first component to be released from the Umbra Engine Booster middleware system - a cross-platform scene management system that optimizes game engine performance and makes game development easier, faster, and more economical.
With Umbra Occlusion Booster, the functionality of Engine Booster is extended to optimize rendering performance by informing the game engine which objects are visible – and which are not – from the camera’s point of view. Rendering performance is gained when invisible objects are not rendered, which speeds up game development by cutting down content creation time. And Umbra Occlusion Booster does all visibility optimization automatically at runtime, so there is no need for manual tweaking of game levels by fitting portals or splitting game levels to cut polygon count.
View the video and imagine how much tedious work this could cut out!