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View Poll Results: can this setting ( in terms of style and gameplay) exist in TF2?
yes it can 26 72.22%
only as a sniper heaven (bad gameplay) 1 2.78%
doestn fit (bad setting idea) 8 22.22%
not at all 1 2.78%
Voters: 36. You may not vote on this poll

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Hellfire
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Map Name: Heaven
 

Map Version: b3a
 

Released: 11-15-2009
 

Last Update: 03-15-2010
 
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via tf2stats.net


Control Point
Attack and Defend
Capture the Flag
Payload
Arena
Territorial Control
Other
Work in Progress
Screenshots
                       
Arrow Heaven

uses kinda unusual gameplay mode.

its an 1-stage a\d map with a small twist. it uses 1+2+1 cap order so capping A unlocks B and C,and after capping both D will unlock. Blu team got 3 spawns :initial, after A and after B&C. Red got initial and a B-C-D one.

Map can be found in rotations here:

59.85.107.75:27022
[JP]​ Nekonote Officialal and CustomMaps

217.70.189.157:27016
​[FR]​ Communaute CPC -​ Uber

67.18.130.18:27015
3-​PG.com: ​ Accelerated ​[2x Damage + more!]​

99.198.108.174:27016
FreeFrag.com Map Montage Server



Special Thanks to:
* Hanz and Ravidge for general layout feedbacks on early alphas
* DaBeatzProject, MuffinMan, M-a-n, Nova,Trotim, Misteri Late, SlayerBlitz, VelvetFistIronGlove, TPG and Jindo for all submitted glitches
* A Boojum Snark for the prop library
* Acumen (for custom models from tf2maps download section)
* Icarus (for custom CP holograms)
* Void (for "Crude Oil" texture from tf2maps download section)
* Ravidge for an awesom Lighting Library
* Anyone else who submitted feedback
Changelog
alpha1
alpha2
alpha2a
alpha3
alpha3a
alpha4
alpha4a
alpha4b
alpha5
alpha5a
alpha6
alpha6a
alpha7
beta1
beta1a


beta2
-set redspawnwave to 5(was 3) and bluspawnwave to 3 after either B or C are caped
-set redspawnwave to 7(was 8) and bluspawnwave to 2 after both B and C are caped
-fixed rare issue that prevented spawnvawe logic from working properly
-remade A<->B path, mostly for attackers
-some changes on C
-some changes to B<->C passage, blocking sightline
-new point D and surroundings
-lots of other (mostly visual) changes

beta2a
-fixed clipping issues
-fixed nobuild areas
-fixed blocklights
-minor visual fixes
-further changed point D

beta3
-some issues fixed
-major changes around C and D
-minor changes around A and B and on bridges
-minor visual improvements everywhere
-decreased pointD cap time from 8 to 6 seconds
-added ammo\health room near D for attackers entring from C bridge (same as the one from B bridge)
-some other minor changes
-increased spawntime for red when only D left
-made red players face c/b when spawning before they are caped

beta3a
-implemented new spawn logic
-changed blu respawnwave after cap A from 2 to 3
-minor signage improvements
-minor visual and gameplay changes

known issues (as of _b3a version):
none

Old 11-15-2009, 05:32 AM   #1
zpqrei
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Lookin' good!
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Old 11-15-2009, 06:04 AM   #2
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I voted that this can't be a right setting for TF2, but as a community/not very serious map it could work well
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Old 11-15-2009, 06:10 AM   #3
gamemaster1996
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Yes i'd say this could become a fun community map.
Would be utter madness on a wolke 7 server if any one knows what i mean.
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Old 11-15-2009, 06:13 AM   #4
The Gentlemanne
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trust me when I tell you this,its an AWESOME setting.
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Old 11-15-2009, 06:13 AM   #5
Jack Riguel
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Interesting. Sounds like a simplified version of steel. I'm liking how this sounds... hold onto it till gameday starts up again. (which should be in a week or two).
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Old 11-15-2009, 06:26 AM   #6
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thx guys, i will hold _a2 for gameday, it will include optimization (its already there but _preview1 and _a1 are fast vvis-ed) and also some layout improvements. download link will be up as soon as im ready with _a1
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from now on im worknin on give feedback-get feedback basis.
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my map: cp_heaven
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Old 11-15-2009, 06:34 AM   #7
Owlruler
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looks nice.
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Old 11-15-2009, 07:10 AM   #8
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I think it looks really good. Looks awful like an Unreal Tournament map though. I wanna see how this turns out
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Old 11-15-2009, 07:13 AM   #9
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I think you should scrap the floating Heaven idea and put it on top of a huge mountain or something, this way it would still fit the TF2 theme, as well as suiting your map's style because I think you've got a great, fun and sexy looking map here. Great job so far!
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