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View Poll Results: can this setting ( in terms of style and gameplay) exist in TF2?
yes it can 26 72.22%
only as a sniper heaven (bad gameplay) 1 2.78%
doestn fit (bad setting idea) 8 22.22%
not at all 1 2.78%
Voters: 36. You may not vote on this poll

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Hellfire
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Map Name: Heaven
 

Map Version:
 

Released: 11-15-2009
 

Last Update: 05-19-2010
 
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Gametype:


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Arrow Heaven

3-CP map in "reversed-gravelpit" mode (A, B+C). Both teams got 2 spawns, switch occurs after point A is captured. B&C got long capture times, paired with rather short travel distance and spawn time for attackers it ends up as constant fight and capture interruptions. B to C distance is also rather short and got multiple routes avalible for both teams at any time giving different advantages when preferring one to another. Point A build for some intence vertical combat as it basicly got 3 "height" levels.

Main goal that made the design of this map was constant and rther tight fight, with ability to flank rather fast and prevent "sentry locking" of points by being able to capture different points and easili travel between them.

This version uses the second revision of experemental spawn logic introduced back in second beta. The idea is adjusting spawn times on capturing points to prevent "ninja-capturing" as the map is overall rather small. So after any point got captured BLU gets a 15-second cooldown and red got 15-second instant spawn. This logic prooved to work seamless and rather effective.

DOWNLOAD LINKS:

/pending/

Map can be found in rotations here:

59.85.107.75:27022
[JP]​ Nekonote Officialal and CustomMaps

217.70.189.157:27016
​[FR]​ Communaute CPC -​ Uber

67.18.130.18:27015
3-​PG.com: ​ Accelerated ​[2x Damage + more!]​

99.198.108.174:27016
FreeFrag.com Map Montage Server



Special Thanks to:
* Hanz and Ravidge for general layout feedbacks on early alphas
* DaBeatzProject, MuffinMan, M-a-n, Nova,Trotim, Misteri Late, SlayerBlitz, VelvetFistIronGlove, TPG and Jindo for all submitted glitches
* A Boojum Snark for the prop library
* Acumen (for custom models from tf2maps download section)
* Icarus (for custom CP holograms)
* Ravidge for an awesom Lighting Library
* Anyone else who submitted feedback
Changelog
alpha1
/.../
alpha7

beta1
/.../
beta3a

rc
-decreased filesize from 57Mbs to 51Mb
-set B/C cap time to 35 (was 22) and RedSpawnAdj to 2 (was 0)
-set red/blu sapwnwave to 4/4 after capturing B or C (was 5/3)
-set cp A cap time to 12(was 10)
-set max timer length to 419sec (was 480sec)
-modified area outside B, blu side
-modified point C to make it more smooth
-modified point B, it now has covered exit from red side
-modified redspawn #2 spawn
-added "outdoor" B-C passage for red
-added a hole in the roof above point A, made roof accessible
-much changed "indoor" B-C passage
-removed D
-removed bluspawn #3
-removed stairs that let red team to B balcony
-fixed an issue that let blu in red spawn #1
-fixed issue that did let red out of redspawn #1 after its disabled
-fixed rare door issue at point B
-fixed a rare timer issue after captuing A
-fixed several areaportal issues
-fixed several bad fade distances
-fixed several texture issues
-fixed several shadow issues on props
-fixed hologram at point C not becoming blue after caturing
-fixed some clipping issues on the bridges

known issues (as of _rc version):
none

Old 11-15-2009, 05:32 AM   #1
zpqrei
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Lookin' good!
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Old 11-15-2009, 06:04 AM   #2
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I voted that this can't be a right setting for TF2, but as a community/not very serious map it could work well
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Old 11-15-2009, 06:10 AM   #3
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Yes i'd say this could become a fun community map.
Would be utter madness on a wolke 7 server if any one knows what i mean.
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Old 11-15-2009, 06:13 AM   #4
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trust me when I tell you this,its an AWESOME setting.
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Old 11-15-2009, 06:13 AM   #5
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Interesting. Sounds like a simplified version of steel. I'm liking how this sounds... hold onto it till gameday starts up again. (which should be in a week or two).
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Old 11-15-2009, 06:26 AM   #6
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thx guys, i will hold _a2 for gameday, it will include optimization (its already there but _preview1 and _a1 are fast vvis-ed) and also some layout improvements. download link will be up as soon as im ready with _a1
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Old 11-15-2009, 06:34 AM   #7
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looks nice.
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Old 11-15-2009, 07:10 AM   #8
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I think it looks really good. Looks awful like an Unreal Tournament map though. I wanna see how this turns out
 

Old 11-15-2009, 07:13 AM   #9
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I think you should scrap the floating Heaven idea and put it on top of a huge mountain or something, this way it would still fit the TF2 theme, as well as suiting your map's style because I think you've got a great, fun and sexy looking map here. Great job so far!
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